Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead

This commit is contained in:
Arthur Ice 2015-01-18 01:09:21 -08:00
parent 3c1ee5970e
commit 5926c993be

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@ -769,7 +769,7 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
float range = RangeItem->Range + AmmoItem->Range + GetRangeDistTargetSizeMod(GetTarget());
mlog(COMBAT__RANGED, "Calculated bow range to be %.1f", range);
range *= range;
float dist = DistNoRoot(*other);
float dist = ComparativeDistance(m_Position, other->GetPosition());
if(dist > range) {
mlog(COMBAT__RANGED, "Ranged attack out of range... client should catch this. (%f > %f).\n", dist, range);
Message_StringID(13,TARGET_OUT_OF_RANGE);//Client enforces range and sends the message, this is a backup just incase.