Added 'disable_timer' to door objects (used for click once doors)

This commit is contained in:
Uleat
2017-04-08 21:08:15 -04:00
parent d36f1159fb
commit 58e1d9501d
11 changed files with 38 additions and 10 deletions
+1 -1
View File
@@ -454,7 +454,7 @@ public:
int32 GetDoorsCount(uint32* oMaxID, const char *zone_name, int16 version);
int32 GetDoorsCountPlusOne(const char *zone_name, int16 version);
int32 GetDoorsDBCountPlusOne(const char *zone_name, int16 version);
void InsertDoor(uint32 did, uint16 ddoorid, const char* ddoor_name, const glm::vec4& position, uint8 dopentype, uint16 dguildid, uint32 dlockpick, uint32 dkeyitem, uint8 ddoor_param, uint8 dinvert, int dincline, uint16 dsize);
void InsertDoor(uint32 did, uint16 ddoorid, const char* ddoor_name, const glm::vec4& position, uint8 dopentype, uint16 dguildid, uint32 dlockpick, uint32 dkeyitem, uint8 ddoor_param, uint8 dinvert, int dincline, uint16 dsize, bool ddisabletimer = false);
/* Blocked Spells */
int32 GetBlockedSpellsCount(uint32 zoneid);