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Updated SE_Sanctuary - Adjust way hate lowering effect worked to be more accurate
Updated SE_SympatheticProc - Revised proc rate formula to be accurate to live. Sympathetic foci on items with proc rate mod will now benefit from that modifier. Sympathetic foci can now be placed on AA's (This should always be slot1 in the AA) Implemented SE_IllusionPersistence- Allows illusions to last until you die or the illusion is forcibly removed. Added rule 'PreNerftBardAEDot' for SE_BardAEDot to allow it to once again do damage to moving targets. (Set to true)
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@@ -820,6 +820,7 @@ public:
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void SetNextIncHPEvent( int inchpevent );
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bool DivineAura() const;
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bool Sanctuary() const;
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bool HasNPCSpecialAtk(const char* parse);
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int GetSpecialAbility(int ability);
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@@ -1009,7 +1010,7 @@ protected:
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Map::Vertex UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &WaypointChange, bool &NodeReached);
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void PrintRoute();
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virtual float GetSympatheticProcChances(float &ProcBonus, float &ProcChance, int32 cast_time, int16 ProcRateMod);
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virtual float GetSympatheticProcChances(uint16 spell_id, int16 ProcRateMod, int32 ItemProcRate = 0);
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enum {MAX_PROCS = 4};
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tProc PermaProcs[MAX_PROCS];
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