Updated SE_Sanctuary - Adjust way hate lowering effect worked to be more accurate

Updated SE_SympatheticProc - Revised proc rate formula to be accurate to live.
Sympathetic foci on items with proc rate mod will now benefit from that modifier.
Sympathetic foci can now be placed on AA's (This should always be slot1 in the AA)
Implemented SE_IllusionPersistence- Allows illusions to last until you die or the illusion is forcibly removed.
Added rule 'PreNerftBardAEDot' for SE_BardAEDot to allow it to once again do damage to moving targets. (Set to true)
This commit is contained in:
KayenEQ
2014-07-04 23:35:15 -04:00
parent fe5416958a
commit 58d585e2a6
12 changed files with 187 additions and 115 deletions
+1
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@@ -310,6 +310,7 @@ RULE_INT ( Spells, FRProjectileItem_SOF, 80684) // Item id for SOF clients for F
RULE_INT ( Spells, FRProjectileItem_NPC, 80684) // Item id for NPC Fire 'spell projectile'.
RULE_BOOL ( Spells, UseLiveSpellProjectileGFX, false) // Use spell projectile graphics set in the spells_new table (player_1). Server must be using UF+ spell file.
RULE_BOOL ( Spells, FocusCombatProcs, false) //Allow all combat procs to receive focus effects.
RULE_BOOL ( Spells, PreNerfBardAEDoT, false) //Allow bard AOE dots to damage targets when moving.
RULE_CATEGORY_END()
RULE_CATEGORY( Combat )
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@@ -385,7 +385,7 @@ typedef enum {
#define SE_ChannelChanceSpells 235 // implemented[AA] - chance to channel from SPELLS *No longer used on live.
//#define SE_FreePet 236 // not used
#define SE_GivePetGroupTarget 237 // implemented[AA] - (Pet Affinity)
//#define SE_IllusionPersistence 238 // *not implemented - lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
#define SE_IllusionPersistence 238 // implemented - lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
//#define SE_FeignedCastOnChance 239 // *not implemented as bonus - ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.
//#define SE_StringUnbreakable 240 // not used [Likely related to above - you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.]
#define SE_ImprovedReclaimEnergy 241 // implemented - increase the amount of mana returned to you when reclaiming your pet.