Consolidate EQEmuLogsys::Debug General calls into DebugCategory

This commit is contained in:
Akkadius
2015-01-18 00:00:03 -06:00
parent d45ed9befa
commit 58d0b86a67
21 changed files with 155 additions and 155 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ SpawnGroup::SpawnGroup( uint32 in_id, char* name, int in_group_spawn_limit, floa
uint32 SpawnGroup::GetNPCType() {
#if EQDEBUG >= 10
logger.LogDebug(EQEmuLogSys::General, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
logger.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::None, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
#endif
int npcType = 0;
int totalchance = 0;