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Consolidate EQEmuLogsys::Debug General calls into DebugCategory
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@@ -700,7 +700,7 @@ void Client::SendCursorBuffer() {
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// Remove item from inventory
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void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_update, bool update_db) {
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#if (EQDEBUG >= 5)
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logger.LogDebug(EQEmuLogSys::General, "DeleteItemInInventory(%i, %i, %s)", slot_id, quantity, (client_update) ? "true":"false");
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logger.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::None, "DeleteItemInInventory(%i, %i, %s)", slot_id, quantity, (client_update) ? "true":"false");
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#endif
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// Added 'IsSlotValid(slot_id)' check to both segments of client packet processing.
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