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Consolidate EQEmuLogsys::Debug General calls into DebugCategory
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@@ -303,7 +303,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
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sender->CheckIncreaseSkill(SkillPickLock, nullptr, 1);
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#if EQDEBUG>=5
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logger.LogDebug(EQEmuLogSys::General, "Client has lockpicks: skill=%f", modskill);
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logger.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::None, "Client has lockpicks: skill=%f", modskill);
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#endif
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if(GetLockpick() <= modskill)
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