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Consolidate EQEmuLogsys::Debug General calls into DebugCategory
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+3
-3
@@ -842,7 +842,7 @@ bool Corpse::Process() {
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spc->zone_id = zone->graveyard_zoneid();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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logger.LogDebug(EQEmuLogSys::General, "Moved %s player corpse to the designated graveyard in zone %s.", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
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logger.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::None, "Moved %s player corpse to the designated graveyard in zone %s.", this->GetName(), database.GetZoneName(zone->graveyard_zoneid()));
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corpse_db_id = 0;
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}
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@@ -872,7 +872,7 @@ bool Corpse::Process() {
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Save();
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player_corpse_depop = true;
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corpse_db_id = 0;
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logger.LogDebug(EQEmuLogSys::General, "Tagged %s player corpse has burried.", this->GetName());
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logger.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::None, "Tagged %s player corpse has burried.", this->GetName());
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}
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else {
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logger.Log(EQEmuLogSys::Error, "Unable to bury %s player corpse.", this->GetName());
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@@ -1083,7 +1083,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
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for(; cur != end; ++cur) {
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ServerLootItem_Struct* item_data = *cur;
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item = database.GetItem(item_data->item_id);
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logger.LogDebug(EQEmuLogSys::General, "Corpse Looting: %s was not sent to client loot window (corpse_dbid: %i, charname: %s(%s))", item->Name, GetCorpseDBID(), client->GetName(), client->GetGM() ? "GM" : "Owner");
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logger.DebugCategory(EQEmuLogSys::General, EQEmuLogSys::None, "Corpse Looting: %s was not sent to client loot window (corpse_dbid: %i, charname: %s(%s))", item->Name, GetCorpseDBID(), client->GetName(), client->GetGM() ? "GM" : "Owner");
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client->Message(0, "Inaccessable Corpse Item: %s", item->Name);
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}
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}
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