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Spell Tracking
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@@ -196,7 +196,6 @@ void Raid::AddBot(Bot* b, uint32 group, bool rleader, bool groupleader, bool loo
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//SendGroupLeadershipAA(c, RAID_GROUPLESS); Is this needed for bots?
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//SendGroupLeadershipAA(c, RAID_GROUPLESS); Is this needed for bots?
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SendRaidAddAll(b->GetName());
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SendRaidAddAll(b->GetName());
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members[GetPlayerIndex(b->GetName())].SentToBotOwner = true; //Mitch indicates that the BotOwner has received this raid info already.
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b->SetRaidGrouped(true);
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b->SetRaidGrouped(true);
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//SendRaidMOTD(b->GetOwner()->CastToClient());
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//SendRaidMOTD(b->GetOwner()->CastToClient());
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+11
-1
@@ -88,7 +88,15 @@ struct RaidMember{
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bool IsGroupLeader;
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bool IsGroupLeader;
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bool IsRaidLeader;
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bool IsRaidLeader;
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bool IsLooter;
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bool IsLooter;
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bool SentToBotOwner;
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#ifdef BOTS
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bool IsGroupHealer;
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bool IsRaidSlower;
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bool IsRaidMainAssistOne;
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bool IsRaidMainAssistTwo;
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bool IsRaidMainTank;
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bool IsRaidOffTankOne;
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bool IsRaidOffTankTwo;
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#endif
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};
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};
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struct GroupMentor {
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struct GroupMentor {
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@@ -113,8 +121,10 @@ public:
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bool IsRaid() { return true; }
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bool IsRaid() { return true; }
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void AddMember(Client *c, uint32 group = 0xFFFFFFFF, bool rleader=false, bool groupleader=false, bool looter=false);
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void AddMember(Client *c, uint32 group = 0xFFFFFFFF, bool rleader=false, bool groupleader=false, bool looter=false);
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#ifdef BOTS
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void AddBot(Bot* b, uint32 group = 0xFFFFFFFF, bool rleader=false, bool groupleader=false, bool looter=false); //Mitch
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void AddBot(Bot* b, uint32 group = 0xFFFFFFFF, bool rleader=false, bool groupleader=false, bool looter=false); //Mitch
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void RaidBotGroupSay(Bot* b, uint8 language, uint8 lang_skill, const char* msg, ...); //Mitch
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void RaidBotGroupSay(Bot* b, uint8 language, uint8 lang_skill, const char* msg, ...); //Mitch
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#endif
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void RemoveMember(const char *c);
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void RemoveMember(const char *c);
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void DisbandRaid();
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void DisbandRaid();
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void MoveMember(const char *name, uint32 newGroup);
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void MoveMember(const char *name, uint32 newGroup);
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