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Fix lua raid GetGroup(client) and add lua raid GetGroupNumber(index)
This number will return group number and not let us iterate a bunch of times to verify group numbers
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@ -122,6 +122,16 @@ Lua_Client Lua_Raid::GetMember(int index) {
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return self->members[index].member;
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return self->members[index].member;
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}
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}
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int Lua_Raid::GetGroupNumber(int index) {
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Lua_Safe_Call_Int();
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if(index >= 72 || index < 0 || self->members[index].GroupNumber == RAID_GROUPLESS) {
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return -1;
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}
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return self->members[index].GroupNumber;
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}
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luabind::scope lua_register_raid() {
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luabind::scope lua_register_raid() {
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return luabind::class_<Lua_Raid>("Raid")
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return luabind::class_<Lua_Raid>("Raid")
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@ -133,6 +143,7 @@ luabind::scope lua_register_raid() {
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.def("GroupCount", (int(Lua_Raid::*)(uint32))&Lua_Raid::GroupCount)
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.def("GroupCount", (int(Lua_Raid::*)(uint32))&Lua_Raid::GroupCount)
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.def("RaidCount", (int(Lua_Raid::*)(void))&Lua_Raid::RaidCount)
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.def("RaidCount", (int(Lua_Raid::*)(void))&Lua_Raid::RaidCount)
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.def("GetGroup", (uint32(Lua_Raid::*)(const char*))&Lua_Raid::GetGroup)
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.def("GetGroup", (uint32(Lua_Raid::*)(const char*))&Lua_Raid::GetGroup)
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.def("GetGroup", (uint32(Lua_Raid::*)(Lua_Client))&Lua_Raid::GetGroup)
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.def("SplitExp", (void(Lua_Raid::*)(uint32,Lua_Mob))&Lua_Raid::SplitExp)
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.def("SplitExp", (void(Lua_Raid::*)(uint32,Lua_Mob))&Lua_Raid::SplitExp)
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.def("GetTotalRaidDamage", (uint32(Lua_Raid::*)(Lua_Mob))&Lua_Raid::GetTotalRaidDamage)
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.def("GetTotalRaidDamage", (uint32(Lua_Raid::*)(Lua_Mob))&Lua_Raid::GetTotalRaidDamage)
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.def("SplitMoney", (void(Lua_Raid::*)(uint32,uint32,uint32,uint32))&Lua_Raid::SplitMoney)
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.def("SplitMoney", (void(Lua_Raid::*)(uint32,uint32,uint32,uint32))&Lua_Raid::SplitMoney)
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@ -146,7 +157,8 @@ luabind::scope lua_register_raid() {
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.def("TeleportGroup", (int(Lua_Raid::*)(Lua_Mob,uint32,uint32,float,float,float,float,uint32))&Lua_Raid::TeleportGroup)
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.def("TeleportGroup", (int(Lua_Raid::*)(Lua_Mob,uint32,uint32,float,float,float,float,uint32))&Lua_Raid::TeleportGroup)
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.def("TeleportRaid", (int(Lua_Raid::*)(Lua_Mob,uint32,uint32,float,float,float,float))&Lua_Raid::TeleportRaid)
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.def("TeleportRaid", (int(Lua_Raid::*)(Lua_Mob,uint32,uint32,float,float,float,float))&Lua_Raid::TeleportRaid)
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.def("GetID", (int(Lua_Raid::*)(void))&Lua_Raid::GetID)
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.def("GetID", (int(Lua_Raid::*)(void))&Lua_Raid::GetID)
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.def("GetMember", (Lua_Client(Lua_Raid::*)(int))&Lua_Raid::GetMember);
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.def("GetMember", (Lua_Client(Lua_Raid::*)(int))&Lua_Raid::GetMember)
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.def("GetGroupNumber", (int(Lua_Raid::*)(int))&Lua_Raid::GetGroupNumber);
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}
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}
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#endif
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#endif
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@ -47,6 +47,7 @@ public:
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void TeleportRaid(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h);
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void TeleportRaid(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h);
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int GetID();
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int GetID();
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Lua_Client GetMember(int index);
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Lua_Client GetMember(int index);
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int GetGroupNumber(int index);
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};
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};
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#endif
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#endif
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