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Fix lua raid GetGroup(client) and add lua raid GetGroupNumber(index)
This number will return group number and not let us iterate a bunch of times to verify group numbers
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@@ -47,6 +47,7 @@ public:
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void TeleportRaid(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h);
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int GetID();
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Lua_Client GetMember(int index);
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int GetGroupNumber(int index);
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};
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#endif
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