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https://github.com/EQEmu/Server.git
synced 2026-05-05 16:12:27 +00:00
Cleanup
This commit is contained in:
parent
26bb3e269a
commit
57f569f3fa
@ -793,16 +793,21 @@ namespace BookType {
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}
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namespace PetButton {
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constexpr int Sit = 0;
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constexpr int Stop = 1;
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constexpr int Regroup = 2;
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constexpr int Follow = 3;
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constexpr int Guard = 4;
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constexpr int Taunt = 5;
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constexpr int Hold = 6;
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constexpr int GreaterHold = 7;
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constexpr int Focus = 8;
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constexpr int SpellHold = 9;
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constexpr uint8 Sit = 0;
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constexpr uint8 Stop = 1;
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constexpr uint8 Regroup = 2;
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constexpr uint8 Follow = 3;
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constexpr uint8 Guard = 4;
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constexpr uint8 Taunt = 5;
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constexpr uint8 Hold = 6;
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constexpr uint8 GreaterHold = 7;
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constexpr uint8 Focus = 8;
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constexpr uint8 SpellHold = 9;
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}
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namespace PetButtonState {
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constexpr uint8 Off = 0;
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constexpr uint8 On = 1;
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}
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namespace PetCommand {
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@ -4117,7 +4117,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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SetPetOrder(GetPreviousPetOrder());
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}
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// fix GUI sit button to be unpressed and stop sitting regen
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owner->CastToClient()->SetPetCommandState(PetButton::Sit, 0);
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owner->CastToClient()->SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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SetAppearance(eaStanding);
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}
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}
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@ -4152,7 +4152,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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}
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// fix GUI sit button to be unpressed and stop sitting regen
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CastToClient()->SetPetCommandState(PetButton::Sit, 0);
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CastToClient()->SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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pet->SetAppearance(eaStanding);
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}
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@ -6415,17 +6415,17 @@ void Client::SuspendMinion(int value)
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// TODO: These pet command states need to be synced ...
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// Will just fix them for now
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if (m_ClientVersionBit & EQ::versions::maskUFAndLater) {
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SetPetCommandState(PetButton::Sit, 0);
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SetPetCommandState(PetButton::Stop, 0);
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SetPetCommandState(PetButton::Regroup, 0);
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SetPetCommandState(PetButton::Follow, 1);
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SetPetCommandState(PetButton::Guard, 0);
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SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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SetPetCommandState(PetButton::Regroup, PetButtonState::Off);
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SetPetCommandState(PetButton::Follow, PetButtonState::On);
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SetPetCommandState(PetButton::Guard, PetButtonState::Off);
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// Taunt saved on client side for logging on with pet
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// In our db for when we zone.
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SetPetCommandState(PetButton::Hold, 0);
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SetPetCommandState(PetButton::GreaterHold, 0);
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SetPetCommandState(PetButton::Focus, 0);
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SetPetCommandState(PetButton::SpellHold, 0);
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SetPetCommandState(PetButton::Hold, PetButtonState::Off);
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SetPetCommandState(PetButton::GreaterHold, PetButtonState::Off);
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SetPetCommandState(PetButton::Focus, PetButtonState::Off);
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SetPetCommandState(PetButton::SpellHold, PetButtonState::Off);
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}
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}
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else
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@ -9450,12 +9450,15 @@ void Client::ProcessAggroMeter()
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}
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}
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void Client::SetPetCommandState(int button, int state)
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void Client::SetPetCommandState(uint8 button, uint8 state)
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{
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auto app = new EQApplicationPacket(OP_PetCommandState, sizeof(PetCommandState_Struct));
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auto pcs = (PetCommandState_Struct *)app->pBuffer;
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pcs->button_id = button;
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pcs->state = state;
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auto s = (PetCommandState_Struct*) app->pBuffer;
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s->button_id = button;
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s->state = state;
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FastQueuePacket(&app);
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}
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@ -523,7 +523,7 @@ public:
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inline const InspectMessage_Struct& GetInspectMessage() const { return m_inspect_message; }
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void ReloadExpansionProfileSetting();
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void SetPetCommandState(int button, int state);
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void SetPetCommandState(uint8 button, uint8 state);
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bool AutoAttackEnabled() const { return auto_attack; }
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bool AutoFireEnabled() const { return auto_fire; }
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@ -955,17 +955,17 @@ void Client::CompleteConnect()
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// TODO: load these states
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// We at least will set them to the correct state for now
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if (m_ClientVersionBit & EQ::versions::maskUFAndLater && GetPet()) {
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SetPetCommandState(PetButton::Sit, 0);
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SetPetCommandState(PetButton::Stop, 0);
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SetPetCommandState(PetButton::Regroup, 0);
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SetPetCommandState(PetButton::Follow, 1);
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SetPetCommandState(PetButton::Guard, 0);
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SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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SetPetCommandState(PetButton::Regroup, PetButtonState::Off);
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SetPetCommandState(PetButton::Follow, PetButtonState::On);
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SetPetCommandState(PetButton::Guard, PetButtonState::Off);
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// Taunt saved on client side for logging on with pet
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// In our db for when we zone.
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SetPetCommandState(PetButton::Hold, 0);
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SetPetCommandState(PetButton::GreaterHold, 0);
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SetPetCommandState(PetButton::Focus, 0);
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SetPetCommandState(PetButton::SpellHold, 0);
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SetPetCommandState(PetButton::Hold, PetButtonState::Off);
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SetPetCommandState(PetButton::GreaterHold, PetButtonState::Off);
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SetPetCommandState(PetButton::Focus, PetButtonState::Off);
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SetPetCommandState(PetButton::SpellHold, PetButtonState::Off);
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}
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database.LoadAuras(this); // this ends up spawning them so probably safer to load this later (here)
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@ -11170,15 +11170,15 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if (pet->IsPetStop()) {
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pet->SetPetStop(false);
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SetPetCommandState(PetButton::Stop, 0);
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SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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}
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if (pet->IsPetRegroup()) {
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pet->SetPetRegroup(false);
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SetPetCommandState(PetButton::Regroup, 0);
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SetPetCommandState(PetButton::Regroup, PetButtonState::Off);
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}
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SetPetCommandState(PetButton::Sit, 0);
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SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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if (pet->GetPetOrder() == PetOrder::Sit || pet->GetPetOrder() == PetOrder::Feign) {
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pet->SetPetOrder(pet->GetPreviousPetOrder());
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@ -11240,15 +11240,15 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if (pet->IsPetStop()) {
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pet->SetPetStop(false);
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SetPetCommandState(PetButton::Stop, 0);
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SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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}
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if (pet->IsPetRegroup()) {
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pet->SetPetRegroup(false);
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SetPetCommandState(PetButton::Regroup, 0);
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SetPetCommandState(PetButton::Regroup, PetButtonState::Off);
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}
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SetPetCommandState(PetButton::Sit, 0);
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SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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if (pet->GetPetOrder() == PetOrder::Sit || pet->GetPetOrder() == PetOrder::Feign) {
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pet->SetPetOrder(pet->GetPreviousPetOrder());
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@ -11278,7 +11278,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if (pet->IsPetStop()) {
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pet->SetPetStop(false);
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SetPetCommandState(PetButton::Stop, 0);
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SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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}
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break;
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@ -11335,7 +11335,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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parse->EventMob(EVENT_PET_COMMAND, CastToMob(), pet, f, s->command);
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pet->SetFeigned(false);
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SetPetCommandState(PetButton::Sit, 0);
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SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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pet->SetAppearance(eaStanding);
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pet->SayString(this, Chat::PetResponse, PET_GUARDINGLIFE);
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pet->SetPetOrder(PetOrder::Guard);
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@ -11347,7 +11347,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if (pet->IsPetStop()) {
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pet->SetPetStop(false);
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SetPetCommandState(PetButton::Stop, 0);
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SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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}
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break;
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@ -11367,12 +11367,12 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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pet->SetFeigned(false);
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pet->SayString(this, Chat::PetResponse, PET_FOLLOWING);
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pet->SetPetOrder(PetOrder::Follow);
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SetPetCommandState(PetButton::Sit, 0);
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SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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pet->SetAppearance(eaStanding);
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if (pet->IsPetStop()) {
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pet->SetPetStop(false);
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SetPetCommandState(PetButton::Stop, 0);
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SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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}
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break;
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@ -11440,12 +11440,12 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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pet->SetFeigned(false);
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pet->SayString(this, Chat::PetResponse, PET_GUARDME_STRING);
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pet->SetPetOrder(PetOrder::Follow);
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SetPetCommandState(PetButton::Sit, 0);
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SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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pet->SetAppearance(eaStanding);
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if (pet->IsPetStop()) {
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pet->SetPetStop(false);
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SetPetCommandState(PetButton::Stop, 0);
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SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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}
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break;
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@ -11491,7 +11491,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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pet->SetFeigned(false);
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pet->SayString(this, Chat::PetResponse, PET_SIT_STRING);
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SetPetCommandState(PetButton ::Sit, 0);
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SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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pet->SetPetOrder(pet->GetPreviousPetOrder());
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pet->SetAppearance(eaStanding);
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break;
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@ -11510,7 +11510,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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pet->SetFeigned(false);
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pet->SayString(this, Chat::PetResponse, PET_SIT_STRING);
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SetPetCommandState(PetButton::Sit, 1);
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SetPetCommandState(PetButton::Sit, PetButtonState::On);
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pet->SetPetOrder(PetOrder::Sit);
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pet->SetRunAnimSpeed(0);
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@ -11554,7 +11554,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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}
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pet->SetGHeld(false);
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SetPetCommandState(PetButton::GreaterHold, 0);
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SetPetCommandState(PetButton::GreaterHold, PetButtonState::Off);
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break;
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}
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case PetCommand::HoldOn: {
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@ -11581,7 +11581,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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pet->SetHeld(true);
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pet->SetGHeld(false);
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SetPetCommandState(PetButton::GreaterHold, 0);
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SetPetCommandState(PetButton::GreaterHold, PetButtonState::Off);
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break;
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}
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case PetCommand::HoldOff: {
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@ -11633,7 +11633,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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}
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pet->SetHeld(false);
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SetPetCommandState(PetButton::Hold, 0);
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SetPetCommandState(PetButton::Hold, PetButtonState::Off);
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break;
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}
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case PetCommand::GreaterHoldOn: {
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@ -11657,7 +11657,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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pet->SetGHeld(true);
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pet->SetHeld(false);
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SetPetCommandState(PetButton::Hold, 0);
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SetPetCommandState(PetButton::Hold, PetButtonState::Off);
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break;
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}
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case PetCommand::GreaterHoldOff: {
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@ -11862,7 +11862,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if (pet->IsPetRegroup()) {
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pet->SetPetRegroup(false);
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SetPetCommandState(PetButton::Regroup, 0);
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SetPetCommandState(PetButton::Regroup, PetButtonState::Off);
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}
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}
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@ -11888,7 +11888,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if (pet->IsPetRegroup()) {
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pet->SetPetRegroup(false);
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SetPetCommandState(PetButton::Regroup, 0);
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SetPetCommandState(PetButton::Regroup, PetButtonState::Off);
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}
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break;
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@ -11931,7 +11931,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if (pet->IsPetStop()) {
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pet->SetPetStop(false);
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SetPetCommandState(PetButton::Stop, 0);
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SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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}
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}
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@ -11955,7 +11955,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if (pet->IsPetStop()) {
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pet->SetPetStop(false);
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SetPetCommandState(PetButton::Stop, 0);
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SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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}
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break;
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@ -809,10 +809,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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// stand and follow on charm.
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if (caster->IsClient()) {
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Client *cpet = caster->CastToClient();
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cpet->SetPetCommandState(PetButton::Sit,0);
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cpet->SetPetCommandState(PetButton::Follow, 1);
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cpet->SetPetCommandState(PetButton::Guard, 0);
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cpet->SetPetCommandState(PetButton::Stop, 0);
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cpet->SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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cpet->SetPetCommandState(PetButton::Follow, PetButtonState::On);
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cpet->SetPetCommandState(PetButton::Guard, PetButtonState::Off);
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cpet->SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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}
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SetPetType(PetType::Charmed);
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@ -1308,18 +1308,18 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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if (IsClient() && pet) {
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auto c = CastToClient();
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if (c->ClientVersionBit() & EQ::versions::maskUFAndLater) {
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c->SetPetCommandState(PetButton::Sit, 0);
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c->SetPetCommandState(PetButton::Stop, 0);
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c->SetPetCommandState(PetButton::Regroup, 0);
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c->SetPetCommandState(PetButton::Follow, 1);
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c->SetPetCommandState(PetButton::Guard, 0);
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c->SetPetCommandState(PetButton::Sit, PetButtonState::Off);
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c->SetPetCommandState(PetButton::Stop, PetButtonState::Off);
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c->SetPetCommandState(PetButton::Regroup, PetButtonState::Off);
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c->SetPetCommandState(PetButton::Follow, PetButtonState::On);
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c->SetPetCommandState(PetButton::Guard, PetButtonState::Off);
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// Creating pet from spell - taunt always false
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// If suspended pet - that will be restore there
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// If logging in, client will send toggle
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c->SetPetCommandState(PetButton::Hold, 0);
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c->SetPetCommandState(PetButton::GreaterHold, 0);
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c->SetPetCommandState(PetButton::Focus, 0);
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c->SetPetCommandState(PetButton::SpellHold, 0);
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c->SetPetCommandState(PetButton::Hold, PetButtonState::Off);
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c->SetPetCommandState(PetButton::GreaterHold, PetButtonState::Off);
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c->SetPetCommandState(PetButton::Focus, PetButtonState::Off);
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c->SetPetCommandState(PetButton::SpellHold, PetButtonState::Off);
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}
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}
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}
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