[Quest API] (Performance) Check event EVENT_WAYPOINT_ARRIVE or EVENT_WAYPOINT_DEPART exist before export and execute (#2905)

* [Quest API] Optionally parse EVENT_WAYPOINT_ARRIVE and EVENT_WAYPOINT_DEPART

# Notes
- Optionally parse these events instead of always doing so.

* [Quest API] Optionally parse EVENT_WARP

# Notes
- Optionally parse this event instead of always doing so.

* Revert "[Quest API] Optionally parse EVENT_WARP"

This reverts commit d8acb9883d.
This commit is contained in:
Alex King
2023-02-12 23:27:15 -05:00
committed by GitHub
parent 90def9b882
commit 57d0420399
2 changed files with 11 additions and 8 deletions
+4 -2
View File
@@ -165,10 +165,12 @@ void NPC::ResumeWandering()
if (m_CurrentWayPoint.x == GetX() && m_CurrentWayPoint.y == GetY())
{ // are we we at a waypoint? if so, trigger event and start to next
std::string export_string = fmt::format("{}", cur_wp);
CalculateNewWaypoint();
SetAppearance(eaStanding, false);
parse->EventNPC(EVENT_WAYPOINT_DEPART, this, nullptr, export_string, 0);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_WAYPOINT_DEPART)) {
parse->EventNPC(EVENT_WAYPOINT_DEPART, this, nullptr, std::to_string(cur_wp), 0);
}
} // if not currently at a waypoint, we continue on to the one we were headed to before the stop
}
else