ExtraAttackOptions (for npc special attacks) additions.

melee_damage_bonus_flat //(+/-) damage percent applied to out going damage
skilldmgtaken_bonus_flat //(+/-) mitigation percent applied to out going damage

*Note: These have not been applied to any ingame functions set.
This commit is contained in:
KayenEQ
2016-05-03 08:25:36 -04:00
parent 705295f4c4
commit 57b483f697
4 changed files with 27 additions and 14 deletions
+15 -9
View File
@@ -1217,7 +1217,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
if (other->CheckHitChance(this, skillinuse, Hand, hit_chance_bonus)) {
other->MeleeMitigation(this, damage, min_hit, opts);
if (damage > 0)
CommonOutgoingHitSuccess(other, damage, skillinuse);
CommonOutgoingHitSuccess(other, damage, skillinuse,opts);
Log.Out(Logs::Detail, Logs::Combat, "Final damage after all reductions: %d", damage);
} else {
Log.Out(Logs::Detail, Logs::Combat, "Attack missed. Damage set to 0.");
@@ -1746,7 +1746,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
if(other->IsClient() && other->CastToClient()->IsSitting()) {
Log.Out(Logs::Detail, Logs::Combat, "Client %s is sitting. Hitting for max damage (%d).", other->GetName(), (max_dmg+eleBane));
damage = (max_dmg+eleBane);
damage += (itembonuses.HeroicSTR / 10) + (damage * other->GetSkillDmgTaken(skillinuse) / 100) + GetSkillDmgAmt(skillinuse);
damage += (itembonuses.HeroicSTR / 10) + (damage * other->GetSkillDmgTaken(skillinuse, opts) / 100) + GetSkillDmgAmt(skillinuse);
if(opts) {
damage *= opts->damage_percent;
@@ -1777,7 +1777,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
} else {
if (other->CheckHitChance(this, skillinuse, Hand, hit_chance_bonus)) {
other->MeleeMitigation(this, damage, min_dmg+eleBane, opts);
CommonOutgoingHitSuccess(other, damage, skillinuse);
CommonOutgoingHitSuccess(other, damage, skillinuse, opts);
} else {
damage = 0;
}
@@ -4055,7 +4055,7 @@ void Mob::DoRiposte(Mob *defender)
}
}
void Mob::ApplyMeleeDamageBonus(uint16 skill, int32 &damage){
void Mob::ApplyMeleeDamageBonus(uint16 skill, int32 &damage,ExtraAttackOptions *opts){
if(!RuleB(Combat, UseIntervalAC)){
if(IsNPC()){ //across the board NPC damage bonuses.
@@ -4068,7 +4068,13 @@ void Mob::ApplyMeleeDamageBonus(uint16 skill, int32 &damage){
}
}
damage += damage * GetMeleeDamageMod_SE(skill) / 100;
int dmgbonusmod = 0;
dmgbonusmod += GetMeleeDamageMod_SE(skill);
if (opts)
dmgbonusmod += opts->melee_damage_bonus_flat;
damage += damage * dmgbonusmod / 100;
}
bool Mob::HasDied() {
@@ -4426,14 +4432,14 @@ int32 Mob::RuneAbsorb(int32 damage, uint16 type)
return damage;
}
void Mob::CommonOutgoingHitSuccess(Mob* defender, int32 &damage, SkillUseTypes skillInUse)
void Mob::CommonOutgoingHitSuccess(Mob* defender, int32 &damage, SkillUseTypes skillInUse, ExtraAttackOptions *opts)
{
if (!defender)
return;
ApplyMeleeDamageBonus(skillInUse, damage);
damage += (damage * defender->GetSkillDmgTaken(skillInUse) / 100) + (GetSkillDmgAmt(skillInUse) + defender->GetFcDamageAmtIncoming(this, 0, true, skillInUse));
TryCriticalHit(defender, skillInUse, damage);
ApplyMeleeDamageBonus(skillInUse, damage, opts);
damage += (damage * defender->GetSkillDmgTaken(skillInUse, opts) / 100) + (GetSkillDmgAmt(skillInUse) + defender->GetFcDamageAmtIncoming(this, 0, true, skillInUse));
TryCriticalHit(defender, skillInUse, damage,opts);
CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
}