Implemented SE_AStacker, BStacker, CStacker, DStacker

Effects are buff stacking blockers.
This commit is contained in:
KayenEQ
2014-06-17 09:45:12 -04:00
parent 308562f939
commit 57a216cb44
8 changed files with 69 additions and 8 deletions
+1 -1
View File
@@ -800,7 +800,7 @@ public:
uint16 GetInstrumentMod(uint16 spell_id) const;
int CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level = 1, Mob *caster = nullptr, int ticsremaining = 0);
int CalcSpellEffectValue_formula(int formula, int base, int max, int caster_level, uint16 spell_id, int ticsremaining = 0);
virtual int CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2, int caster_level2, Mob* caster1 = nullptr, Mob* caster2 = nullptr);
virtual int CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2, int caster_level2, Mob* caster1 = nullptr, Mob* caster2 = nullptr, int buffslot = -1);
uint32 GetCastedSpellInvSlot() const { return casting_spell_inventory_slot; }
// HP Event