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Implemented SE_AStacker, BStacker, CStacker, DStacker
Effects are buff stacking blockers.
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@@ -350,6 +350,10 @@ struct StatBonuses {
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bool NegateIfCombat; // Bool Drop buff if cast or melee
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int8 Screech; // -1 = Will be blocked if another Screech is +(1)
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int16 AlterNPCLevel; // amount of lvls +/-
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bool AStacker; // For buff stack blocking
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bool BStacker; // For buff stack blocking
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bool CStacker; // For buff stack blocking
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bool DStacker; // For buff stack blocking
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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