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[Cleanup] Remove WriteEntityIDs() from zone/entity.cpp and zone/entity.h (#3395)
# Notes - This is unused.
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@ -3524,15 +3524,6 @@ void EntityList::ClearClientPetitionQueue()
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return;
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return;
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}
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}
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void EntityList::WriteEntityIDs()
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{
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auto it = mob_list.begin();
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while (it != mob_list.end()) {
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std::cout << "ID: " << it->first << " Name: " << it->second->GetName() << std::endl;
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++it;
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}
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}
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BulkZoneSpawnPacket::BulkZoneSpawnPacket(Client *iSendTo, uint32 iMaxSpawnsPerPacket)
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BulkZoneSpawnPacket::BulkZoneSpawnPacket(Client *iSendTo, uint32 iMaxSpawnsPerPacket)
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{
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{
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data = nullptr;
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data = nullptr;
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@ -468,7 +468,6 @@ public:
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uint32 DeleteNPCCorpses();
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uint32 DeleteNPCCorpses();
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uint32 DeletePlayerCorpses();
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uint32 DeletePlayerCorpses();
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void CorpseFix(Client* c);
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void CorpseFix(Client* c);
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void WriteEntityIDs();
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void HalveAggro(Mob* who);
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void HalveAggro(Mob* who);
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void DoubleAggro(Mob* who);
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void DoubleAggro(Mob* who);
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void Evade(Mob *who);
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void Evade(Mob *who);
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