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Unify chat constants usage
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+21
-4
@@ -1671,9 +1671,9 @@ void EntityList::DuelMessage(Mob *winner, Mob *loser, bool flee)
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//might want some sort of distance check in here?
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if (cur != winner && cur != loser) {
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if (flee)
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cur->Message_StringID(15, DUEL_FLED, winner->GetName(),loser->GetName(),loser->GetName());
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cur->Message_StringID(Chat::Yellow, DUEL_FLED, winner->GetName(),loser->GetName(),loser->GetName());
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else
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cur->Message_StringID(15, DUEL_FINISHED, winner->GetName(),loser->GetName());
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cur->Message_StringID(Chat::Yellow, DUEL_FINISHED, winner->GetName(),loser->GetName());
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}
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++it;
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}
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@@ -2099,6 +2099,23 @@ void EntityList::MessageClose_StringID(Mob *sender, bool skipsender, float dist,
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}
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}
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/**
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* @param sender
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* @param skipsender
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* @param dist
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* @param type
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* @param filter
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* @param string_id
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* @param message1
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* @param message2
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* @param message3
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* @param message4
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* @param message5
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* @param message6
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* @param message7
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* @param message8
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* @param message9
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*/
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void EntityList::FilteredMessageClose_StringID(Mob *sender, bool skipsender,
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float dist, uint32 type, eqFilterType filter, uint32 string_id,
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const char *message1, const char *message2, const char *message3,
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@@ -2774,7 +2791,7 @@ void EntityList::CorpseFix(Client* c)
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Corpse* corpse = it->second;
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if (corpse->IsNPCCorpse()) {
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if (DistanceNoZ(c->GetPosition(), corpse->GetPosition()) < 100) {
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c->Message(15, "Attempting to fix %s", it->second->GetCleanName());
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c->Message(Chat::Yellow, "Attempting to fix %s", it->second->GetCleanName());
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corpse->GMMove(corpse->GetX(), corpse->GetY(), c->GetZ() + 2, 0);
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}
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}
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@@ -4632,7 +4649,7 @@ void EntityList::ExpeditionWarning(uint32 minutes_left)
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auto it = client_list.begin();
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while (it != client_list.end()) {
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it->second->Message_StringID(15, EXPEDITION_MIN_REMAIN, itoa((int)minutes_left));
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it->second->Message_StringID(Chat::Yellow, EXPEDITION_MIN_REMAIN, itoa((int)minutes_left));
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it->second->QueuePacket(outapp);
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++it;
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}
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