mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Unify chat constants usage
This commit is contained in:
+42
-42
@@ -1319,7 +1319,7 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
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if (other->AvoidDamage(this, hit)) {
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int strike_through = itembonuses.StrikeThrough + spellbonuses.StrikeThrough + aabonuses.StrikeThrough;
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if (strike_through && zone->random.Roll(strike_through)) {
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Message_StringID(MT_StrikeThrough,
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Message_StringID(Chat::StrikeThrough,
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STRIKETHROUGH_STRING); // You strike through your opponents defenses!
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hit.damage_done = 1; // set to one, we will check this to continue
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}
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@@ -1340,9 +1340,9 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
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int stun_resist2 = other->spellbonuses.FrontalStunResist + other->itembonuses.FrontalStunResist + other->aabonuses.FrontalStunResist;
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int stun_resist = other->spellbonuses.StunResist + other->itembonuses.StunResist + other->aabonuses.StunResist;
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if (zone->random.Roll(stun_resist2)) {
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other->Message_StringID(MT_Stun, AVOID_STUNNING_BLOW);
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other->Message_StringID(Chat::Stun, AVOID_STUNNING_BLOW);
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} else if (zone->random.Roll(stun_resist)) {
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other->Message_StringID(MT_Stun, SHAKE_OFF_STUN);
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other->Message_StringID(Chat::Stun, SHAKE_OFF_STUN);
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} else {
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other->Stun(3000); // yuck -- 3 seconds
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}
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@@ -1392,7 +1392,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
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if (DivineAura() && !GetGM()) {//cant attack while invulnerable unless your a gm
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Log(Logs::Detail, Logs::Combat, "Attack canceled, Divine Aura is in effect.");
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Message_StringID(MT_DefaultText, DIVINE_AURA_NO_ATK); //You can't attack while invulnerable!
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Message_StringID(Chat::DefaultText, DIVINE_AURA_NO_ATK); //You can't attack while invulnerable!
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return false;
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}
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@@ -1619,7 +1619,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, DamageMessages),
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MT_NonMelee, /* 283 */
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Chat::NonMelee, /* 283 */
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HIT_NON_MELEE, /* %1 hit %2 for %3 points of non-melee damage. */
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killerMob->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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@@ -2129,7 +2129,7 @@ void NPC::Damage(Mob* other, int32 damage, uint16 spell_id, EQEmu::skills::Skill
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{
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if (IsLDoNTrapped())
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{
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Message_StringID(13, LDON_ACCIDENT_SETOFF2);
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Message_StringID(Chat::Red, LDON_ACCIDENT_SETOFF2);
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SpellFinished(GetLDoNTrapSpellID(), other, EQEmu::spells::CastingSlot::Item, 0, -1, spells[GetLDoNTrapSpellID()].ResistDiff, false);
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SetLDoNTrapSpellID(0);
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SetLDoNTrapped(false);
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@@ -2173,7 +2173,7 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, EQEmu::skills::Skil
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, DamageMessages),
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MT_NonMelee, /* 283 */
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Chat::NonMelee, /* 283 */
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HIT_NON_MELEE, /* %1 hit %2 for %3 points of non-melee damage. */
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killer_mob->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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@@ -3425,7 +3425,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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//we used to do a message to the client, but its gone now.
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// emote goes with every one ... even npcs
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entity_list.MessageClose(this, true, RuleI(Range, SpellMessages), MT_Emote, "%s beams a smile at %s", attacker->GetCleanName(), this->GetCleanName());
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entity_list.MessageClose(this, true, RuleI(Range, SpellMessages), Chat::Emote, "%s beams a smile at %s", attacker->GetCleanName(), this->GetCleanName());
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}
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} //end `if there is some damage being done and theres anattacker person involved`
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@@ -3439,7 +3439,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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Log(Logs::Detail, Logs::Aggro, "Sending pet %s into battle due to attack.", pet->GetName());
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pet->AddToHateList(attacker, 1, 0, true, false, false, spell_id);
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pet->SetTarget(attacker);
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Message_StringID(10, PET_ATTACKING, pet->GetCleanName(), attacker->GetCleanName());
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Message_StringID(Chat::NPCQuestSay, PET_ATTACKING, pet->GetCleanName(), attacker->GetCleanName());
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}
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}
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@@ -3459,7 +3459,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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damage = AffectMagicalDamage(damage, spell_id, iBuffTic, attacker);
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if (origdmg != damage && attacker && attacker->IsClient()) {
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if (attacker->CastToClient()->GetFilter(FilterDamageShields) != FilterHide)
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attacker->Message(15, "The Spellshield absorbed %d of %d points of damage", origdmg - damage, origdmg);
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attacker->Message(Chat::Yellow, "The Spellshield absorbed %d of %d points of damage", origdmg - damage, origdmg);
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}
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if (damage == 0 && attacker && origdmg != damage && IsClient()) {
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//Kayen: Probably need to add a filter for this - Not sure if this msg is correct but there should be a message for spell negate/runes.
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@@ -3511,7 +3511,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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this, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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MT_WornOff, /* 284 */
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Chat::SpellWornOff, /* 284 */
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HAS_BEEN_AWAKENED, // %1 has been awakened by %2.
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GetCleanName(), /* Message1 */
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attacker->GetCleanName() /* Message2 */
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@@ -3564,13 +3564,13 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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else {
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// stun resist passed!
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if (IsClient())
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Message_StringID(MT_Stun, SHAKE_OFF_STUN);
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Message_StringID(Chat::Stun, SHAKE_OFF_STUN);
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}
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}
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else {
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// stun resist 2 passed!
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if (IsClient())
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Message_StringID(MT_Stun, AVOID_STUNNING_BLOW);
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Message_StringID(Chat::Stun, AVOID_STUNNING_BLOW);
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}
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}
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else {
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@@ -3650,7 +3650,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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if (((spell_id != SPELL_UNKNOWN) || (FromDamageShield)) && damage>0) {
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//special crap for spell damage, looks hackish to me
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char val1[20] = { 0 };
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owner->Message_StringID(MT_NonMelee, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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owner->Message_StringID(Chat::NonMelee, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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}
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else {
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if (damage > 0) {
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@@ -3680,14 +3680,14 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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char val1[20] = { 0 };
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if (FromDamageShield) {
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if (attacker->CastToClient()->GetFilter(FilterDamageShields) != FilterHide)
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attacker->Message_StringID(MT_DS, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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attacker->Message_StringID(Chat::DamageShield, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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}
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else {
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entity_list.MessageClose_StringID(
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this, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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MT_NonMelee, /* 283 */
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Chat::NonMelee, /* 283 */
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HIT_NON_MELEE, /* %1 hit %2 for %3 points of non-melee damage. */
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attacker->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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@@ -3754,7 +3754,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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// So we can see our dot dmg like live shows it.
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if (spell_id != SPELL_UNKNOWN && damage > 0 && attacker && attacker != this && attacker->IsClient()) {
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//might filter on (attack_skill>200 && attack_skill<250), but I dont think we need it
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attacker->FilteredMessage_StringID(attacker, MT_DoTDamage, FilterDOT,
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attacker->FilteredMessage_StringID(attacker, Chat::DotDamage, FilterDOT,
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YOUR_HIT_DOT, GetCleanName(), itoa(damage), spells[spell_id].name);
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/* older clients don't have the below String ID, but it will be filtered */
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@@ -3762,14 +3762,14 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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attacker, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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MT_DoTDamage, /* Type: 325 */
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Chat::DotDamage, /* Type: 325 */
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FilterDOT, /* FilterType: 19 */
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OTHER_HIT_DOT, /* MessageFormat: %1 has taken %2 damage from %3 by %4. */
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GetCleanName(), /* Message1 */
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itoa(damage), /* Message2 */
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attacker->GetCleanName(), /* Message3 */
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spells[spell_id].name /* Message4 */
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);
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);
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}
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} //end packet sending
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@@ -3792,42 +3792,42 @@ void Mob::HealDamage(uint32 amount, Mob *caster, uint16 spell_id)
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// message to caster
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if (caster->IsClient() && caster == this) {
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if (caster->CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoFAndLater)
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FilteredMessage_StringID(caster, MT_NonMelee, FilterHealOverTime,
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FilteredMessage_StringID(caster, Chat::NonMelee, FilterHealOverTime,
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HOT_HEAL_SELF, itoa(acthealed), spells[spell_id].name);
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else
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FilteredMessage_StringID(caster, MT_NonMelee, FilterHealOverTime,
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FilteredMessage_StringID(caster, Chat::NonMelee, FilterHealOverTime,
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YOU_HEALED, GetCleanName(), itoa(acthealed));
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}
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else if (caster->IsClient() && caster != this) {
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if (caster->CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoFAndLater)
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caster->FilteredMessage_StringID(caster, MT_NonMelee, FilterHealOverTime,
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caster->FilteredMessage_StringID(caster, Chat::NonMelee, FilterHealOverTime,
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HOT_HEAL_OTHER, GetCleanName(), itoa(acthealed),
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spells[spell_id].name);
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else
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caster->FilteredMessage_StringID(caster, MT_NonMelee, FilterHealOverTime,
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caster->FilteredMessage_StringID(caster, Chat::NonMelee, FilterHealOverTime,
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YOU_HEAL, GetCleanName(), itoa(acthealed));
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}
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// message to target
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if (IsClient() && caster != this) {
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if (CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoFAndLater)
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FilteredMessage_StringID(this, MT_NonMelee, FilterHealOverTime,
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FilteredMessage_StringID(this, Chat::NonMelee, FilterHealOverTime,
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HOT_HEALED_OTHER, caster->GetCleanName(),
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itoa(acthealed), spells[spell_id].name);
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else
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FilteredMessage_StringID(this, MT_NonMelee, FilterHealOverTime,
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FilteredMessage_StringID(this, Chat::NonMelee, FilterHealOverTime,
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YOU_HEALED, caster->GetCleanName(), itoa(acthealed));
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}
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}
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else { // normal heals
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FilteredMessage_StringID(caster, MT_NonMelee, FilterSpellDamage,
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FilteredMessage_StringID(caster, Chat::NonMelee, FilterSpellDamage,
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YOU_HEALED, caster->GetCleanName(), itoa(acthealed));
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if (caster != this)
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caster->FilteredMessage_StringID(caster, MT_NonMelee, FilterSpellDamage,
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caster->FilteredMessage_StringID(caster, Chat::NonMelee, FilterSpellDamage,
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YOU_HEAL, GetCleanName(), itoa(acthealed));
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}
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}
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else {
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Message(MT_NonMelee, "You have been healed for %d points of damage.", acthealed);
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Message(Chat::NonMelee, "You have been healed for %d points of damage.", acthealed);
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}
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}
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@@ -3993,10 +3993,10 @@ void Mob::TryWeaponProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *
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if (IsPet()) {
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Mob *own = GetOwner();
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if (own)
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own->Message_StringID(13, PROC_PETTOOLOW);
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own->Message_StringID(Chat::Red, PROC_PETTOOLOW);
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}
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else {
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Message_StringID(13, PROC_TOOLOW);
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Message_StringID(Chat::Red, PROC_TOOLOW);
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}
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}
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else {
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@@ -4030,10 +4030,10 @@ void Mob::TryWeaponProc(const EQEmu::ItemInstance *inst, const EQEmu::ItemData *
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if (IsPet()) {
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Mob *own = GetOwner();
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if (own)
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own->Message_StringID(13, PROC_PETTOOLOW);
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own->Message_StringID(Chat::Red, PROC_PETTOOLOW);
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}
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else {
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Message_StringID(13, PROC_TOOLOW);
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Message_StringID(Chat::Red, PROC_TOOLOW);
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}
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}
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else {
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@@ -4187,7 +4187,7 @@ void Mob::TryPetCriticalHit(Mob *defender, DamageHitInfo &hit)
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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Chat::MeleeCrit, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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CRITICAL_HIT, /* MessageFormat: %1 scores a critical hit! (%2) */
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GetCleanName(), /* Message1 */
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@@ -4247,7 +4247,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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Chat::MeleeCrit, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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FEMALE_SLAYUNDEAD, /* MessageFormat: %1's holy blade cleanses her target!(%2) */
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GetCleanName(), /* Message1 */
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@@ -4260,7 +4260,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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Chat::MeleeCrit, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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MALE_SLAYUNDEAD, /* MessageFormat: %1's holy blade cleanses his target!(%2) */
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GetCleanName(), /* Message1 */
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@@ -4344,7 +4344,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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Chat::MeleeCrit, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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DEADLY_STRIKE, /* MessageFormat: %1 scores a Deadly Strike!(%2) */
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GetCleanName(), /* Message1 */
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@@ -4372,7 +4372,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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Chat::MeleeCrit, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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CRIPPLING_BLOW, /* MessageFormat: %1 lands a Crippling Blow!(%2) */
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GetCleanName(), /* Message1 */
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@@ -4394,7 +4394,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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Chat::MeleeCrit, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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CRITICAL_HIT, /* MessageFormat: %1 scores a critical hit! (%2) */
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GetCleanName(), /* Message1 */
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@@ -4431,7 +4431,7 @@ bool Mob::TryFinishingBlow(Mob *defender, int &damage)
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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Chat::MeleeCrit, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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FINISHING_BLOW, /* MessageFormat: %1 scores a Finishing Blow!!) */
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GetCleanName() /* Message1 */
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@@ -4453,7 +4453,7 @@ void Mob::DoRiposte(Mob *defender)
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// so ahhh the angle you can riposte is larger than the angle you can hit :P
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if (!defender->IsFacingMob(this)) {
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defender->Message_StringID(MT_TooFarAway, CANT_SEE_TARGET);
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defender->Message_StringID(Chat::TooFarAway, CANT_SEE_TARGET);
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return;
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}
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@@ -5042,7 +5042,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
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else if (GetClass() == RANGER && GetLevel() > 50) { // no double dmg on headshot
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if ((defender->IsNPC() && !defender->IsMoving() && !defender->IsRooted()) || !RuleB(Combat, ArcheryBonusRequiresStationary)) {
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hit.damage_done *= 2;
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Message_StringID(MT_CritMelee, BOW_DOUBLE_DAMAGE);
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Message_StringID(Chat::MeleeCrit, BOW_DOUBLE_DAMAGE);
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}
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}
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}
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@@ -5347,7 +5347,7 @@ void Client::DoAttackRounds(Mob *target, int hand, bool IsFromSpell)
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Attack(target, hand, false, false, IsFromSpell);
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if (zone->random.Roll(flurrychance))
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Attack(target, hand, false, false, IsFromSpell);
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Message_StringID(MT_NPCFlurry, YOU_FLURRY);
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Message_StringID(Chat::NPCFlurry, YOU_FLURRY);
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}
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}
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}
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