diff --git a/zone/bot.cpp b/zone/bot.cpp index 5ba925823..1bb6eb3e7 100644 --- a/zone/bot.cpp +++ b/zone/bot.cpp @@ -9182,18 +9182,18 @@ int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) { value = value_BaseEffect*ratio/100; - value += value_BaseEffect*GetFocusEffect(BotfocusImprovedDamage, spell_id)/100; + value += value_BaseEffect*GetBotFocusEffect(BotfocusImprovedDamage, spell_id)/100; - value += int(value_BaseEffect*GetFocusEffect(BotfocusFcDamagePctCrit, spell_id)/100)*ratio/100; + value += int(value_BaseEffect*GetBotFocusEffect(BotfocusFcDamagePctCrit, spell_id)/100)*ratio/100; if (target) { value += int(value_BaseEffect*target->GetVulnerability(this, spell_id, 0)/100)*ratio/100; value -= target->GetFcDamageAmtIncoming(this, spell_id); } - value -= GetFocusEffect(BotfocusFcDamageAmtCrit, spell_id)*ratio/100; + value -= GetBotFocusEffect(BotfocusFcDamageAmtCrit, spell_id)*ratio/100; - value -= GetFocusEffect(BotfocusFcDamageAmt, spell_id); + value -= GetBotFocusEffect(BotfocusFcDamageAmt, spell_id); if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5) value += GetExtraSpellDmg(spell_id, itembonuses.SpellDmg, value)*ratio/100; @@ -9206,18 +9206,18 @@ int32 Bot::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) { value = value_BaseEffect; - value += value_BaseEffect*GetFocusEffect(BotfocusImprovedDamage, spell_id)/100; + value += value_BaseEffect*GetBotFocusEffect(BotfocusImprovedDamage, spell_id)/100; - value += value_BaseEffect*GetFocusEffect(BotfocusFcDamagePctCrit, spell_id)/100; + value += value_BaseEffect*GetBotFocusEffect(BotfocusFcDamagePctCrit, spell_id)/100; if (target) { value += value_BaseEffect*target->GetVulnerability(this, spell_id, 0)/100; value -= target->GetFcDamageAmtIncoming(this, spell_id); } - value -= GetFocusEffect(BotfocusFcDamageAmtCrit, spell_id); + value -= GetBotFocusEffect(BotfocusFcDamageAmtCrit, spell_id); - value -= GetFocusEffect(BotfocusFcDamageAmt, spell_id); + value -= GetBotFocusEffect(BotfocusFcDamageAmt, spell_id); if(itembonuses.SpellDmg && spells[spell_id].classes[(GetClass()%16) - 1] >= GetLevel() - 5) value += GetExtraSpellDmg(spell_id, itembonuses.SpellDmg, value);