Redoing event item api

This commit is contained in:
KimLS
2013-06-07 02:26:17 -07:00
parent 8c3cce822a
commit 56b41c882b
20 changed files with 192 additions and 235 deletions
+5 -5
View File
@@ -31,7 +31,7 @@ public:
std::vector<ItemInst*> *items);
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data);
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data);
@@ -47,7 +47,7 @@ public:
virtual void LoadGlobalNPCScript(std::string filename);
virtual void LoadPlayerScript(std::string filename);
virtual void LoadGlobalPlayerScript(std::string filename);
virtual void LoadItemScript(std::string filename, std::string item_script);
virtual void LoadItemScript(std::string filename, ItemInst *item);
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
@@ -60,7 +60,7 @@ public:
virtual void DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<ItemInst*> *items);
virtual void DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
virtual void DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data);
virtual void DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
private:
@@ -68,8 +68,8 @@ private:
std::vector<ItemInst*> *items, luabind::object *l_func = nullptr);
int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
luabind::object *l_func = nullptr);
int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data,
luabind::object *l_func = nullptr);
int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data,
uint32 extra_data, luabind::object *l_func = nullptr);
int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
luabind::object *l_func = nullptr);
int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, uint32 extra_data);