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Merge from master
This commit is contained in:
commit
568938d003
@ -1,5 +1,8 @@
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|||||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||||
-------------------------------------------------------
|
-------------------------------------------------------
|
||||||
|
== 02/23/2015 ==
|
||||||
|
Uleat: Fix for RoF+ clients showing active 'Return Home' button when action is not available (swapped 'GoHome' and 'Enabled' fields in RoF-era CharacterSelectEntry structs)
|
||||||
|
|
||||||
== 02/21/2015 ==
|
== 02/21/2015 ==
|
||||||
Noudess: Starting erudites that were supposed to start in paineel were landing in erudin on Titanium. Fixed to be paineel.
|
Noudess: Starting erudites that were supposed to start in paineel were landing in erudin on Titanium. Fixed to be paineel.
|
||||||
|
|
||||||
|
|||||||
@ -55,7 +55,7 @@ enum ItemClassTypes
|
|||||||
**
|
**
|
||||||
** (ref: database and eqstr_us.txt)
|
** (ref: database and eqstr_us.txt)
|
||||||
**
|
**
|
||||||
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013] -U)
|
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
|
||||||
*/
|
*/
|
||||||
enum ItemUseTypes : uint8
|
enum ItemUseTypes : uint8
|
||||||
{
|
{
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||||||
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|||||||
@ -158,6 +158,7 @@ struct CharSelectEquip
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|||||||
Color_Struct Color;
|
Color_Struct Color;
|
||||||
};
|
};
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||||||
|
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||||||
|
// RoF2-based hybrid struct
|
||||||
struct CharacterSelectEntry_Struct
|
struct CharacterSelectEntry_Struct
|
||||||
{
|
{
|
||||||
char Name[64];
|
char Name[64];
|
||||||
@ -184,11 +185,11 @@ struct CharacterSelectEntry_Struct
|
|||||||
uint8 EyeColor2;
|
uint8 EyeColor2;
|
||||||
uint8 HairStyle;
|
uint8 HairStyle;
|
||||||
uint8 Beard;
|
uint8 Beard;
|
||||||
uint8 Enabled;
|
uint8 GoHome; // Seen 0 for new char and 1 for existing
|
||||||
uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
||||||
uint32 DrakkinHeritage;
|
uint32 DrakkinHeritage;
|
||||||
uint8 Unknown1; // Seen 0
|
uint8 Unknown1; // Seen 0
|
||||||
uint8 GoHome; // Seen 0 for new char and 1 for existing
|
uint8 Enabled; // Originally labeled as 'CharEnabled' - unknown purpose and setting
|
||||||
uint32 LastLogin;
|
uint32 LastLogin;
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||||||
uint8 Unknown2; // Seen 0
|
uint8 Unknown2; // Seen 0
|
||||||
};
|
};
|
||||||
@ -1264,7 +1265,7 @@ struct ZoneChange_Struct {
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|||||||
|
|
||||||
// Whatever you send to the client in RequestClientZoneChange_Struct.type, the client will send back
|
// Whatever you send to the client in RequestClientZoneChange_Struct.type, the client will send back
|
||||||
// to the server in ZoneChange_Struct.zone_reason. My guess is this is a memo field of sorts.
|
// to the server in ZoneChange_Struct.zone_reason. My guess is this is a memo field of sorts.
|
||||||
// WildcardX 27 January 2008
|
// 27 January 2008
|
||||||
|
|
||||||
struct RequestClientZoneChange_Struct {
|
struct RequestClientZoneChange_Struct {
|
||||||
/*00*/ uint16 zone_id;
|
/*00*/ uint16 zone_id;
|
||||||
@ -2433,11 +2434,11 @@ struct InspectResponse_Struct {
|
|||||||
/*004*/ uint32 playerid;
|
/*004*/ uint32 playerid;
|
||||||
/*008*/ char itemnames[23][64];
|
/*008*/ char itemnames[23][64];
|
||||||
/*1480*/uint32 itemicons[23];
|
/*1480*/uint32 itemicons[23];
|
||||||
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess) -U
|
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess)
|
||||||
/*1860*/
|
/*1860*/
|
||||||
};
|
};
|
||||||
|
|
||||||
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed) -U
|
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed)
|
||||||
struct InspectMessage_Struct {
|
struct InspectMessage_Struct {
|
||||||
/*000*/ char text[256];
|
/*000*/ char text[256];
|
||||||
/*256*/
|
/*256*/
|
||||||
@ -2546,7 +2547,7 @@ struct BookRequest_Struct {
|
|||||||
**
|
**
|
||||||
*/
|
*/
|
||||||
struct Object_Struct {
|
struct Object_Struct {
|
||||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||||
/*08*/ uint16 unknown008; //
|
/*08*/ uint16 unknown008; //
|
||||||
/*10*/ uint16 unknown010; //
|
/*10*/ uint16 unknown010; //
|
||||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||||
@ -2565,8 +2566,8 @@ struct Object_Struct {
|
|||||||
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||||
/*92*/
|
/*92*/
|
||||||
};
|
};
|
||||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
// 01 = generic drop, 02 = armor, 19 = weapon
|
||||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Click Object Struct
|
** Click Object Struct
|
||||||
@ -2623,7 +2624,7 @@ struct CloseContainer_Struct {
|
|||||||
*/
|
*/
|
||||||
struct Door_Struct
|
struct Door_Struct
|
||||||
{
|
{
|
||||||
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade //changed both to 32: Trevius
|
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it //changed both to 32
|
||||||
/*0032*/ float yPos; // y loc
|
/*0032*/ float yPos; // y loc
|
||||||
/*0036*/ float xPos; // x loc
|
/*0036*/ float xPos; // x loc
|
||||||
/*0040*/ float zPos; // z loc
|
/*0040*/ float zPos; // z loc
|
||||||
|
|||||||
@ -660,7 +660,7 @@ int16 InventoryOld::FindFreeSlotForTradeItem(const ItemInst* inst) {
|
|||||||
// Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade().
|
// Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade().
|
||||||
// If you have a need, use it..but, understand it is not a compatible replacement for InventoryOld::FindFreeSlot().
|
// If you have a need, use it..but, understand it is not a compatible replacement for InventoryOld::FindFreeSlot().
|
||||||
//
|
//
|
||||||
// I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias -U
|
// I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias
|
||||||
|
|
||||||
if (!inst || !inst->GetID())
|
if (!inst || !inst->GetID())
|
||||||
return INVALID_INDEX;
|
return INVALID_INDEX;
|
||||||
@ -1232,7 +1232,7 @@ int16 InventoryOld::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quanti
|
|||||||
// found, it is presented as being available on the cursor. In cases of a parity check, this
|
// found, it is presented as being available on the cursor. In cases of a parity check, this
|
||||||
// is sufficient. However, in cases where referential criteria is considered, this can lead
|
// is sufficient. However, in cases where referential criteria is considered, this can lead
|
||||||
// to unintended results. Funtionality should be observed when referencing the return value
|
// to unintended results. Funtionality should be observed when referencing the return value
|
||||||
// of this query -U
|
// of this query
|
||||||
|
|
||||||
uint8 quantity_found = 0;
|
uint8 quantity_found = 0;
|
||||||
|
|
||||||
@ -2148,7 +2148,7 @@ ItemInst* ItemInst::Clone() const
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool ItemInst::IsSlotAllowed(int16 slot_id) const {
|
bool ItemInst::IsSlotAllowed(int16 slot_id) const {
|
||||||
// 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid -U
|
// 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid
|
||||||
if (!m_item) { return false; }
|
if (!m_item) { return false; }
|
||||||
else if (InventoryOld::SupportsContainers(slot_id)) { return true; }
|
else if (InventoryOld::SupportsContainers(slot_id)) { return true; }
|
||||||
else if (m_item->Slots & (1 << slot_id)) { return true; }
|
else if (m_item->Slots & (1 << slot_id)) { return true; }
|
||||||
|
|||||||
@ -2983,11 +2983,11 @@ namespace RoF
|
|||||||
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
||||||
eq_cse->HairStyle = emu_cse->HairStyle;
|
eq_cse->HairStyle = emu_cse->HairStyle;
|
||||||
eq_cse->Beard = emu_cse->Beard;
|
eq_cse->Beard = emu_cse->Beard;
|
||||||
eq_cse->Enabled = emu_cse->Enabled;
|
eq_cse->GoHome = emu_cse->GoHome;
|
||||||
eq_cse->Tutorial = emu_cse->Tutorial;
|
eq_cse->Tutorial = emu_cse->Tutorial;
|
||||||
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
||||||
eq_cse->Unknown1 = emu_cse->Unknown1;
|
eq_cse->Unknown1 = emu_cse->Unknown1;
|
||||||
eq_cse->GoHome = emu_cse->GoHome;
|
eq_cse->Enabled = emu_cse->Enabled;
|
||||||
eq_cse->LastLogin = emu_cse->LastLogin;
|
eq_cse->LastLogin = emu_cse->LastLogin;
|
||||||
eq_cse->Unknown2 = emu_cse->Unknown2;
|
eq_cse->Unknown2 = emu_cse->Unknown2;
|
||||||
|
|
||||||
@ -3845,8 +3845,8 @@ namespace RoF
|
|||||||
PacketSize += strlen(emu->name);
|
PacketSize += strlen(emu->name);
|
||||||
PacketSize += strlen(emu->lastName);
|
PacketSize += strlen(emu->lastName);
|
||||||
|
|
||||||
emu->title[0] = 0;
|
emu->title[31] = 0;
|
||||||
emu->suffix[0] = 0;
|
emu->suffix[31] = 0;
|
||||||
|
|
||||||
if (strlen(emu->title))
|
if (strlen(emu->title))
|
||||||
PacketSize += strlen(emu->title) + 1;
|
PacketSize += strlen(emu->title) + 1;
|
||||||
@ -4926,7 +4926,7 @@ namespace RoF
|
|||||||
slot_id = legacy::SLOT_TRADESKILL; // 1000
|
slot_id = legacy::SLOT_TRADESKILL; // 1000
|
||||||
}
|
}
|
||||||
emu->container_slot = slot_id;
|
emu->container_slot = slot_id;
|
||||||
emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented -U
|
emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented
|
||||||
|
|
||||||
FINISH_DIRECT_DECODE();
|
FINISH_DIRECT_DECODE();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -3045,11 +3045,11 @@ namespace RoF2
|
|||||||
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
||||||
eq_cse->HairStyle = emu_cse->HairStyle;
|
eq_cse->HairStyle = emu_cse->HairStyle;
|
||||||
eq_cse->Beard = emu_cse->Beard;
|
eq_cse->Beard = emu_cse->Beard;
|
||||||
eq_cse->Enabled = emu_cse->Enabled;
|
eq_cse->GoHome = emu_cse->GoHome;
|
||||||
eq_cse->Tutorial = emu_cse->Tutorial;
|
eq_cse->Tutorial = emu_cse->Tutorial;
|
||||||
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
||||||
eq_cse->Unknown1 = emu_cse->Unknown1;
|
eq_cse->Unknown1 = emu_cse->Unknown1;
|
||||||
eq_cse->GoHome = emu_cse->GoHome;
|
eq_cse->Enabled = emu_cse->Enabled;
|
||||||
eq_cse->LastLogin = emu_cse->LastLogin;
|
eq_cse->LastLogin = emu_cse->LastLogin;
|
||||||
eq_cse->Unknown2 = emu_cse->Unknown2;
|
eq_cse->Unknown2 = emu_cse->Unknown2;
|
||||||
|
|
||||||
@ -3964,8 +3964,8 @@ namespace RoF2
|
|||||||
PacketSize += strlen(emu->name);
|
PacketSize += strlen(emu->name);
|
||||||
PacketSize += strlen(emu->lastName);
|
PacketSize += strlen(emu->lastName);
|
||||||
|
|
||||||
emu->title[0] = 0;
|
emu->title[31] = 0;
|
||||||
emu->suffix[0] = 0;
|
emu->suffix[31] = 0;
|
||||||
|
|
||||||
if (strlen(emu->title))
|
if (strlen(emu->title))
|
||||||
PacketSize += strlen(emu->title) + 1;
|
PacketSize += strlen(emu->title) + 1;
|
||||||
@ -5107,7 +5107,7 @@ namespace RoF2
|
|||||||
slot_id = legacy::SLOT_TRADESKILL; // 1000
|
slot_id = legacy::SLOT_TRADESKILL; // 1000
|
||||||
}
|
}
|
||||||
emu->container_slot = slot_id;
|
emu->container_slot = slot_id;
|
||||||
emu->guildtribute_slot = RoF2ToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented -U
|
emu->guildtribute_slot = RoF2ToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented
|
||||||
|
|
||||||
FINISH_DIRECT_DECODE();
|
FINISH_DIRECT_DECODE();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -189,11 +189,11 @@ struct CharacterSelectEntry_Struct
|
|||||||
/*0000*/ uint8 EyeColor2;
|
/*0000*/ uint8 EyeColor2;
|
||||||
/*0000*/ uint8 HairStyle;
|
/*0000*/ uint8 HairStyle;
|
||||||
/*0000*/ uint8 Beard;
|
/*0000*/ uint8 Beard;
|
||||||
/*0000*/ uint8 Enabled;
|
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
|
||||||
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
||||||
/*0000*/ uint32 DrakkinHeritage;
|
/*0000*/ uint32 DrakkinHeritage;
|
||||||
/*0000*/ uint8 Unknown1; // Seen 0
|
/*0000*/ uint8 Unknown1; // Seen 0
|
||||||
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
|
/*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015
|
||||||
/*0000*/ uint32 LastLogin;
|
/*0000*/ uint32 LastLogin;
|
||||||
/*0000*/ uint8 Unknown2; // Seen 0
|
/*0000*/ uint8 Unknown2; // Seen 0
|
||||||
};
|
};
|
||||||
@ -3616,7 +3616,7 @@ struct Split_Struct
|
|||||||
*/
|
*/
|
||||||
struct NewCombine_Struct {
|
struct NewCombine_Struct {
|
||||||
/*00*/ ItemSlotStruct container_slot;
|
/*00*/ ItemSlotStruct container_slot;
|
||||||
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8 -U)
|
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
|
||||||
/*24*/
|
/*24*/
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -4552,7 +4552,7 @@ struct ItemSecondaryBodyStruct
|
|||||||
uint32 augtype;
|
uint32 augtype;
|
||||||
// swapped augrestrict and augdistiller positions
|
// swapped augrestrict and augdistiller positions
|
||||||
// (this swap does show the proper augment restrictions in Item Information window now)
|
// (this swap does show the proper augment restrictions in Item Information window now)
|
||||||
// unsure what the purpose of augdistiller is at this time -U 3/17/2014
|
// unsure what the purpose of augdistiller is at this time 3/17/2014
|
||||||
int32 augrestrict2; // New to December 10th 2012 client - Hidden Aug Restriction
|
int32 augrestrict2; // New to December 10th 2012 client - Hidden Aug Restriction
|
||||||
uint32 augrestrict;
|
uint32 augrestrict;
|
||||||
AugSlotStruct augslots[6];
|
AugSlotStruct augslots[6];
|
||||||
|
|||||||
@ -189,11 +189,11 @@ struct CharacterSelectEntry_Struct
|
|||||||
/*0000*/ uint8 EyeColor2;
|
/*0000*/ uint8 EyeColor2;
|
||||||
/*0000*/ uint8 HairStyle;
|
/*0000*/ uint8 HairStyle;
|
||||||
/*0000*/ uint8 Beard;
|
/*0000*/ uint8 Beard;
|
||||||
/*0000*/ uint8 Enabled;
|
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
|
||||||
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
||||||
/*0000*/ uint32 DrakkinHeritage;
|
/*0000*/ uint32 DrakkinHeritage;
|
||||||
/*0000*/ uint8 Unknown1; // Seen 0
|
/*0000*/ uint8 Unknown1; // Seen 0
|
||||||
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
|
/*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015
|
||||||
/*0000*/ uint32 LastLogin;
|
/*0000*/ uint32 LastLogin;
|
||||||
/*0000*/ uint8 Unknown2; // Seen 0
|
/*0000*/ uint8 Unknown2; // Seen 0
|
||||||
};
|
};
|
||||||
@ -3617,7 +3617,7 @@ struct Split_Struct
|
|||||||
*/
|
*/
|
||||||
struct NewCombine_Struct {
|
struct NewCombine_Struct {
|
||||||
/*00*/ ItemSlotStruct container_slot;
|
/*00*/ ItemSlotStruct container_slot;
|
||||||
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8 -U)
|
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
|
||||||
/*24*/
|
/*24*/
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -4554,7 +4554,7 @@ struct ItemSecondaryBodyStruct
|
|||||||
uint32 augtype;
|
uint32 augtype;
|
||||||
// swapped augrestrict and augdistiller positions
|
// swapped augrestrict and augdistiller positions
|
||||||
// (this swap does show the proper augment restrictions in Item Information window now)
|
// (this swap does show the proper augment restrictions in Item Information window now)
|
||||||
// unsure what the purpose of augdistiller is at this time -U 3/17/2014
|
// unsure what the purpose of augdistiller is at this time 3/17/2014
|
||||||
uint32 augdistiller; // New to December 10th 2012 client - NEW
|
uint32 augdistiller; // New to December 10th 2012 client - NEW
|
||||||
uint32 augrestrict;
|
uint32 augrestrict;
|
||||||
AugSlotStruct augslots[6];
|
AugSlotStruct augslots[6];
|
||||||
|
|||||||
@ -2371,7 +2371,7 @@ struct BookRequest_Struct {
|
|||||||
**
|
**
|
||||||
*/
|
*/
|
||||||
struct Object_Struct {
|
struct Object_Struct {
|
||||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||||
/*08*/ uint32 unknown008; // Something related to the linked list?
|
/*08*/ uint32 unknown008; // Something related to the linked list?
|
||||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||||
@ -2391,8 +2391,8 @@ struct Object_Struct {
|
|||||||
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||||
/*104*/
|
/*104*/
|
||||||
};
|
};
|
||||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
//01 = generic drop, 02 = armor, 19 = weapon
|
||||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Click Object Struct
|
** Click Object Struct
|
||||||
|
|||||||
@ -2305,7 +2305,7 @@ struct BookRequest_Struct {
|
|||||||
**
|
**
|
||||||
*/
|
*/
|
||||||
struct Object_Struct {
|
struct Object_Struct {
|
||||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||||
/*08*/ uint32 unknown008; // Something related to the linked list?
|
/*08*/ uint32 unknown008; // Something related to the linked list?
|
||||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||||
@ -2325,8 +2325,8 @@ struct Object_Struct {
|
|||||||
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||||
/*104*/
|
/*104*/
|
||||||
};
|
};
|
||||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
//01 = generic drop, 02 = armor, 19 = weapon
|
||||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Click Object Struct
|
** Click Object Struct
|
||||||
|
|||||||
@ -1072,7 +1072,7 @@ namespace Titanium
|
|||||||
|
|
||||||
ENCODE(OP_ReadBook)
|
ENCODE(OP_ReadBook)
|
||||||
{
|
{
|
||||||
// no apparent slot translation needed -U
|
// no apparent slot translation needed
|
||||||
EQApplicationPacket *in = *p;
|
EQApplicationPacket *in = *p;
|
||||||
*p = nullptr;
|
*p = nullptr;
|
||||||
|
|
||||||
@ -1951,7 +1951,7 @@ namespace Titanium
|
|||||||
|
|
||||||
DECODE(OP_ReadBook)
|
DECODE(OP_ReadBook)
|
||||||
{
|
{
|
||||||
// no apparent slot translation needed -U
|
// no apparent slot translation needed
|
||||||
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
|
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
|
||||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||||
|
|
||||||
|
|||||||
@ -2010,7 +2010,7 @@ struct BookRequest_Struct {
|
|||||||
**
|
**
|
||||||
*/
|
*/
|
||||||
struct Object_Struct {
|
struct Object_Struct {
|
||||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||||
/*08*/ uint16 unknown008[2]; //
|
/*08*/ uint16 unknown008[2]; //
|
||||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||||
@ -2029,8 +2029,8 @@ struct Object_Struct {
|
|||||||
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||||
/*92*/
|
/*92*/
|
||||||
};
|
};
|
||||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
//01 = generic drop, 02 = armor, 19 = weapon
|
||||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Click Object Struct
|
** Click Object Struct
|
||||||
|
|||||||
@ -2440,7 +2440,7 @@ struct BookRequest_Struct {
|
|||||||
**
|
**
|
||||||
*/
|
*/
|
||||||
struct Object_Struct {
|
struct Object_Struct {
|
||||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||||
/*08*/ uint32 unknown008; // Something related to the linked list?
|
/*08*/ uint32 unknown008; // Something related to the linked list?
|
||||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||||
@ -2460,8 +2460,8 @@ struct Object_Struct {
|
|||||||
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||||
/*104*/
|
/*104*/
|
||||||
};
|
};
|
||||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
//01 = generic drop, 02 = armor, 19 = weapon
|
||||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||||
|
|
||||||
/*
|
/*
|
||||||
** Click Object Struct
|
** Click Object Struct
|
||||||
|
|||||||
@ -306,7 +306,7 @@ void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 items) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 items) {
|
void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 items) {
|
||||||
/* Merchant transactions are from the perspective of the merchant, not the player -U */
|
/* Merchant transactions are from the perspective of the merchant, not the player */
|
||||||
std::string query = StringFormat("INSERT INTO `qs_merchant_transaction_record` SET `time` = NOW(), "
|
std::string query = StringFormat("INSERT INTO `qs_merchant_transaction_record` SET `time` = NOW(), "
|
||||||
"`zone_id` = '%i', `merchant_id` = '%i', `merchant_pp` = '%i', "
|
"`zone_id` = '%i', `merchant_id` = '%i', `merchant_pp` = '%i', "
|
||||||
"`merchant_gp` = '%i', `merchant_sp` = '%i', `merchant_cp` = '%i', "
|
"`merchant_gp` = '%i', `merchant_sp` = '%i', `merchant_cp` = '%i', "
|
||||||
|
|||||||
@ -720,6 +720,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
|
// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
|
||||||
|
// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration)
|
||||||
if (!pZoning) {
|
if (!pZoning) {
|
||||||
size_t character_limit = EQLimits::CharacterCreationLimit(eqs->GetClientVersion());
|
size_t character_limit = EQLimits::CharacterCreationLimit(eqs->GetClientVersion());
|
||||||
if (character_limit > EmuConstants::CHARACTER_CREATION_LIMIT) { character_limit = EmuConstants::CHARACTER_CREATION_LIMIT; }
|
if (character_limit > EmuConstants::CHARACTER_CREATION_LIMIT) { character_limit = EmuConstants::CHARACTER_CREATION_LIMIT; }
|
||||||
@ -741,9 +742,12 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
|||||||
bool home_enabled = false;
|
bool home_enabled = false;
|
||||||
for (auto row = tgh_results.begin(); row != tgh_results.end(); ++row) {
|
for (auto row = tgh_results.begin(); row != tgh_results.end(); ++row) {
|
||||||
if (strcasecmp(row[1], char_name) == 0) {
|
if (strcasecmp(row[1], char_name) == 0) {
|
||||||
if (RuleB(World, EnableTutorialButton) && ((uint8)atoi(row[2]) <= RuleI(World, MaxLevelForTutorial))) {
|
if (RuleB(World, EnableReturnHomeButton)) {
|
||||||
home_enabled = true;
|
int now = time(nullptr);
|
||||||
break;
|
if ((now - atoi(row[3])) >= RuleI(World, MinOfflineTimeToReturnHome)) {
|
||||||
|
home_enabled = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -764,12 +768,9 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
|
|||||||
bool tutorial_enabled = false;
|
bool tutorial_enabled = false;
|
||||||
for (auto row = tgh_results.begin(); row != tgh_results.end(); ++row) {
|
for (auto row = tgh_results.begin(); row != tgh_results.end(); ++row) {
|
||||||
if (strcasecmp(row[1], char_name) == 0) {
|
if (strcasecmp(row[1], char_name) == 0) {
|
||||||
if (RuleB(World, EnableReturnHomeButton)) {
|
if (RuleB(World, EnableTutorialButton) && ((uint8)atoi(row[2]) <= RuleI(World, MaxLevelForTutorial))) {
|
||||||
int now = time(nullptr);
|
tutorial_enabled = true;
|
||||||
if ((now - atoi(row[3])) >= RuleI(World, MinOfflineTimeToReturnHome)) {
|
break;
|
||||||
tutorial_enabled = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -138,25 +138,25 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
|
|||||||
cse->EyeColor2 = (uint8)atoi(row[12]);
|
cse->EyeColor2 = (uint8)atoi(row[12]);
|
||||||
cse->HairStyle = (uint8)atoi(row[13]);
|
cse->HairStyle = (uint8)atoi(row[13]);
|
||||||
cse->Beard = (uint8)atoi(row[14]);
|
cse->Beard = (uint8)atoi(row[14]);
|
||||||
cse->Enabled = 1;
|
cse->GoHome = 0; // Processed Below
|
||||||
cse->Tutorial = 0; // Processed Below
|
cse->Tutorial = 0; // Processed Below
|
||||||
cse->DrakkinHeritage = (uint32)atoi(row[16]);
|
cse->DrakkinHeritage = (uint32)atoi(row[16]);
|
||||||
cse->Unknown1 = 0;
|
cse->Unknown1 = 0;
|
||||||
cse->GoHome = 0; // Processed Below
|
cse->Enabled = 1;
|
||||||
cse->LastLogin = (uint32)atoi(row[7]); // RoF2 value: 1212696584
|
cse->LastLogin = (uint32)atoi(row[7]); // RoF2 value: 1212696584
|
||||||
cse->Unknown2 = 0;
|
cse->Unknown2 = 0;
|
||||||
/* Fill End */
|
/* Fill End */
|
||||||
|
|
||||||
if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
|
|
||||||
cse->Tutorial = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (RuleB(World, EnableReturnHomeButton)) {
|
if (RuleB(World, EnableReturnHomeButton)) {
|
||||||
int now = time(nullptr);
|
int now = time(nullptr);
|
||||||
if ((now - atoi(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome))
|
if ((now - atoi(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome))
|
||||||
cse->GoHome = 1;
|
cse->GoHome = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
|
||||||
|
cse->Tutorial = 1;
|
||||||
|
}
|
||||||
|
|
||||||
/* Set Bind Point Data for any character that may possibly be missing it for any reason */
|
/* Set Bind Point Data for any character that may possibly be missing it for any reason */
|
||||||
cquery = StringFormat("SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `is_home` FROM `character_bind` WHERE `id` = %i LIMIT 2", character_id);
|
cquery = StringFormat("SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `is_home` FROM `character_bind` WHERE `id` = %i LIMIT 2", character_id);
|
||||||
auto results_bind = database.QueryDatabase(cquery);
|
auto results_bind = database.QueryDatabase(cquery);
|
||||||
|
|||||||
@ -4132,7 +4132,7 @@ void Bot::Spawn(Client* botCharacterOwner, std::string* errorMessage) {
|
|||||||
this->SendPosition();
|
this->SendPosition();
|
||||||
|
|
||||||
// there is something askew with spawn struct appearance fields...
|
// there is something askew with spawn struct appearance fields...
|
||||||
// I re-enabled this until I can sort it out -U
|
// I re-enabled this until I can sort it out
|
||||||
uint32 itemID = 0;
|
uint32 itemID = 0;
|
||||||
uint8 materialFromSlot = 0xFF;
|
uint8 materialFromSlot = 0xFF;
|
||||||
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
|
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
|
||||||
@ -10823,7 +10823,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
|
|||||||
|
|
||||||
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
|
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
|
||||||
// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
|
// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
|
||||||
// to see them on a Titanium client when/if they are activated. -U
|
// to see them on a Titanium client when/if they are activated.
|
||||||
for(int16 L = EmuConstants::EQUIPMENT_BEGIN; L <= MainWaist; L++) {
|
for(int16 L = EmuConstants::EQUIPMENT_BEGIN; L <= MainWaist; L++) {
|
||||||
inst = inspectedBot->GetBotItem(L);
|
inst = inspectedBot->GetBotItem(L);
|
||||||
|
|
||||||
|
|||||||
@ -6220,6 +6220,8 @@ void Client::DragCorpses()
|
|||||||
!corpse->CastToCorpse()->Summon(this, false, false)) {
|
!corpse->CastToCorpse()->Summon(this, false, false)) {
|
||||||
Message_StringID(MT_DefaultText, CORPSEDRAG_STOP);
|
Message_StringID(MT_DefaultText, CORPSEDRAG_STOP);
|
||||||
It = DraggedCorpses.erase(It);
|
It = DraggedCorpses.erase(It);
|
||||||
|
if (It == DraggedCorpses.end())
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -3899,7 +3899,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
|
|||||||
}
|
}
|
||||||
else if (m_inv.SupportsClickCasting(castspell->inventoryslot) || (castspell->slot == POTION_BELT_SPELL_SLOT) || (castspell->slot == TARGET_RING_SPELL_SLOT)) // sanity check
|
else if (m_inv.SupportsClickCasting(castspell->inventoryslot) || (castspell->slot == POTION_BELT_SPELL_SLOT) || (castspell->slot == TARGET_RING_SPELL_SLOT)) // sanity check
|
||||||
{
|
{
|
||||||
// packet field types will be reviewed as packet transistions occur -U
|
// packet field types will be reviewed as packet transistions occur
|
||||||
const ItemInst* inst = m_inv[castspell->inventoryslot]; //slot values are int16, need to check packet on this field
|
const ItemInst* inst = m_inv[castspell->inventoryslot]; //slot values are int16, need to check packet on this field
|
||||||
//bool cancast = true;
|
//bool cancast = true;
|
||||||
if (inst && inst->IsType(ItemClassCommon))
|
if (inst && inst->IsType(ItemClassCommon))
|
||||||
|
|||||||
@ -340,7 +340,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
|
|||||||
|
|
||||||
database.TransactionBegin();
|
database.TransactionBegin();
|
||||||
|
|
||||||
// I have an untested process that avoids this snarl up when all possessions inventory is removed..but this isn't broke -U
|
// I have an untested process that avoids this snarl up when all possessions inventory is removed..but this isn't broke
|
||||||
if (!removed_list.empty()) {
|
if (!removed_list.empty()) {
|
||||||
std::stringstream ss("");
|
std::stringstream ss("");
|
||||||
ss << "DELETE FROM inventory WHERE charid=" << client->CharacterID();
|
ss << "DELETE FROM inventory WHERE charid=" << client->CharacterID();
|
||||||
|
|||||||
@ -756,7 +756,7 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
|
|||||||
} else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
|
} else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
|
||||||
// This does not check faction for beneficial AE buffs..only agro and attackable.
|
// This does not check faction for beneficial AE buffs..only agro and attackable.
|
||||||
// I've tested for spells that I can find without problem, but a faction-based
|
// I've tested for spells that I can find without problem, but a faction-based
|
||||||
// check may still be needed. Any changes here should also reflect in BardAEPulse() -U
|
// check may still be needed. Any changes here should also reflect in BardAEPulse()
|
||||||
if (caster->IsAttackAllowed(curmob, true))
|
if (caster->IsAttackAllowed(curmob, true))
|
||||||
continue;
|
continue;
|
||||||
if (caster->CheckAggro(curmob))
|
if (caster->CheckAggro(curmob))
|
||||||
|
|||||||
@ -1308,7 +1308,7 @@ void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID
|
|||||||
|
|
||||||
case EVENT_SCALE_CALC:
|
case EVENT_SCALE_CALC:
|
||||||
case EVENT_ITEM_ENTER_ZONE: {
|
case EVENT_ITEM_ENTER_ZONE: {
|
||||||
// need a valid ItemInst pointer check here..unsure how to cancel this process -U
|
// need a valid ItemInst pointer check here..unsure how to cancel this process
|
||||||
ExportVar(package_name.c_str(), "itemid", objid);
|
ExportVar(package_name.c_str(), "itemid", objid);
|
||||||
ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name);
|
ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name);
|
||||||
break;
|
break;
|
||||||
@ -1316,7 +1316,7 @@ void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID
|
|||||||
|
|
||||||
case EVENT_ITEM_CLICK_CAST:
|
case EVENT_ITEM_CLICK_CAST:
|
||||||
case EVENT_ITEM_CLICK: {
|
case EVENT_ITEM_CLICK: {
|
||||||
// need a valid ItemInst pointer check here..unsure how to cancel this process -U
|
// need a valid ItemInst pointer check here..unsure how to cancel this process
|
||||||
ExportVar(package_name.c_str(), "itemid", objid);
|
ExportVar(package_name.c_str(), "itemid", objid);
|
||||||
ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name);
|
ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name);
|
||||||
ExportVar(package_name.c_str(), "slotid", extradata);
|
ExportVar(package_name.c_str(), "slotid", extradata);
|
||||||
|
|||||||
@ -1067,12 +1067,12 @@ bool MakeItemLink(char* &ret_link, const ItemData *item, uint32 aug0, uint32 aug
|
|||||||
// Currently, enabling them causes misalignments in what the client expects. I haven't looked
|
// Currently, enabling them causes misalignments in what the client expects. I haven't looked
|
||||||
// into it further to determine the cause..but, the function is setup to accept the parameters.
|
// into it further to determine the cause..but, the function is setup to accept the parameters.
|
||||||
// Note: some links appear with '00000' in front of the name..so, it's likely we need to send
|
// Note: some links appear with '00000' in front of the name..so, it's likely we need to send
|
||||||
// some additional information when certain parameters are true -U
|
// some additional information when certain parameters are true
|
||||||
//switch (GetClientVersion()) {
|
//switch (GetClientVersion()) {
|
||||||
switch (0) {
|
switch (0) {
|
||||||
case EQClientRoF2:
|
case EQClientRoF2:
|
||||||
// This operator contains 14 parameter masks..but, only 13 parameter values.
|
// This operator contains 14 parameter masks..but, only 13 parameter values.
|
||||||
// Even so, the client link appears ok... Need to figure out the discrepancy -U
|
// Even so, the client link appears ok... Need to figure out the discrepancy
|
||||||
MakeAnyLenString(&ret_link, "%1X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%1X" "%1X" "%04X" "%1X" "%05X" "%08X",
|
MakeAnyLenString(&ret_link, "%1X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%1X" "%1X" "%04X" "%1X" "%05X" "%08X",
|
||||||
0,
|
0,
|
||||||
item->ID,
|
item->ID,
|
||||||
@ -1793,7 +1793,7 @@ void Client::SwapItemResync(MoveItemOld_Struct* move_slots) {
|
|||||||
// with any luck..this won't be needed in the future
|
// with any luck..this won't be needed in the future
|
||||||
|
|
||||||
// resync the 'from' and 'to' slots on an as-needed basis
|
// resync the 'from' and 'to' slots on an as-needed basis
|
||||||
// Not as effective as the full process, but less intrusive to gameplay -U
|
// Not as effective as the full process, but less intrusive to gameplay
|
||||||
Log.Out(Logs::Detail, Logs::Inventory, "Inventory desyncronization. (charname: %s, source: %i, destination: %i)", GetName(), move_slots->from_slot, move_slots->to_slot);
|
Log.Out(Logs::Detail, Logs::Inventory, "Inventory desyncronization. (charname: %s, source: %i, destination: %i)", GetName(), move_slots->from_slot, move_slots->to_slot);
|
||||||
Message(15, "Inventory Desyncronization detected: Resending slot data...");
|
Message(15, "Inventory Desyncronization detected: Resending slot data...");
|
||||||
|
|
||||||
@ -1803,7 +1803,6 @@ void Client::SwapItemResync(MoveItemOld_Struct* move_slots) {
|
|||||||
// This prevents the client from crashing when closing any 'phantom' bags -U
|
// This prevents the client from crashing when closing any 'phantom' bags -U
|
||||||
const ItemData* token_struct = database.GetItem(22292); // 'Copper Coin'
|
const ItemData* token_struct = database.GetItem(22292); // 'Copper Coin'
|
||||||
ItemInst* token_inst = database.CreateItemOld(token_struct, 1);
|
ItemInst* token_inst = database.CreateItemOld(token_struct, 1);
|
||||||
|
|
||||||
SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
|
SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
|
||||||
|
|
||||||
if(m_inv[resync_slot]) { SendItemPacket(resync_slot, m_inv[resync_slot], ItemPacketTrade); }
|
if(m_inv[resync_slot]) { SendItemPacket(resync_slot, m_inv[resync_slot], ItemPacketTrade); }
|
||||||
@ -2297,7 +2296,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
|||||||
safe_delete(inst);
|
safe_delete(inst);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Shared Bank and Shared Bank Containers are not checked due to their allowing duplicate lore items -U
|
// Shared Bank and Shared Bank Containers are not checked due to their allowing duplicate lore items
|
||||||
|
|
||||||
if (!m_inv.CursorEmpty()) {
|
if (!m_inv.CursorEmpty()) {
|
||||||
std::list<ItemInst*> local_1;
|
std::list<ItemInst*> local_1;
|
||||||
@ -2367,7 +2366,7 @@ void Client::MoveSlotNotAllowed(bool client_update)
|
|||||||
safe_delete(inst);
|
safe_delete(inst);
|
||||||
}
|
}
|
||||||
|
|
||||||
// No need to check inventory, cursor, bank or shared bank since they allow max item size and containers -U
|
// No need to check inventory, cursor, bank or shared bank since they allow max item size and containers
|
||||||
// Code can be added to check item size vs. container size, but it is left to attrition for now.
|
// Code can be added to check item size vs. container size, but it is left to attrition for now.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
23
zone/npc.cpp
23
zone/npc.cpp
@ -2394,6 +2394,29 @@ void NPC::DoQuestPause(Mob *other) {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NPC::ChangeLastName(const char* in_lastname)
|
||||||
|
{
|
||||||
|
|
||||||
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GMLastName, sizeof(GMLastName_Struct));
|
||||||
|
GMLastName_Struct* gmn = (GMLastName_Struct*)outapp->pBuffer;
|
||||||
|
strcpy(gmn->name, GetName());
|
||||||
|
strcpy(gmn->gmname, GetName());
|
||||||
|
strcpy(gmn->lastname, in_lastname);
|
||||||
|
gmn->unknown[0]=1;
|
||||||
|
gmn->unknown[1]=1;
|
||||||
|
gmn->unknown[2]=1;
|
||||||
|
gmn->unknown[3]=1;
|
||||||
|
entity_list.QueueClients(this, outapp, false);
|
||||||
|
safe_delete(outapp);
|
||||||
|
}
|
||||||
|
|
||||||
|
void NPC::ClearLastName()
|
||||||
|
{
|
||||||
|
std::string WT;
|
||||||
|
WT = '\0'; //Clear Last Name
|
||||||
|
ChangeLastName( WT.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
void NPC::DepopSwarmPets()
|
void NPC::DepopSwarmPets()
|
||||||
{
|
{
|
||||||
if (GetSwarmInfo()) {
|
if (GetSwarmInfo()) {
|
||||||
|
|||||||
@ -361,6 +361,9 @@ public:
|
|||||||
const bool IsUnderwaterOnly() const { return NPCTypedata->underwater; }
|
const bool IsUnderwaterOnly() const { return NPCTypedata->underwater; }
|
||||||
const char* GetRawNPCTypeName() const { return NPCTypedata->name; }
|
const char* GetRawNPCTypeName() const { return NPCTypedata->name; }
|
||||||
|
|
||||||
|
void ChangeLastName(const char* in_lastname);
|
||||||
|
void ClearLastName();
|
||||||
|
|
||||||
bool GetDepop() { return p_depop; }
|
bool GetDepop() { return p_depop; }
|
||||||
|
|
||||||
void NPCSlotTexture(uint8 slot, uint16 texture); // Sets new material values for slots
|
void NPCSlotTexture(uint8 slot, uint16 texture); // Sets new material values for slots
|
||||||
|
|||||||
@ -795,6 +795,42 @@ XS(XS_NPC_IsOnHatelist)
|
|||||||
XSRETURN(1);
|
XSRETURN(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
XS(XS_NPC_RemoveFromHateList); /* prototype to pass -Wmissing-prototypes */
|
||||||
|
XS(XS_NPC_RemoveFromHateList)
|
||||||
|
{
|
||||||
|
dXSARGS;
|
||||||
|
if (items != 2)
|
||||||
|
Perl_croak(aTHX_ "Usage: NPC::RemoveFromHateList(THIS, ent)");
|
||||||
|
{
|
||||||
|
NPC * THIS;
|
||||||
|
Mob* ent;
|
||||||
|
|
||||||
|
if (sv_derived_from(ST(0), "NPC")) {
|
||||||
|
IV tmp = SvIV((SV*)SvRV(ST(0)));
|
||||||
|
THIS = INT2PTR(NPC *,tmp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Perl_croak(aTHX_ "THIS is not of type NPC");
|
||||||
|
if(THIS == nullptr)
|
||||||
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
|
if (sv_derived_from(ST(1), "Mob")) {
|
||||||
|
IV tmp = SvIV((SV*)SvRV(ST(1)));
|
||||||
|
ent = INT2PTR(Mob *,tmp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Perl_croak(aTHX_ "ent is not of type Mob");
|
||||||
|
if(ent == nullptr)
|
||||||
|
Perl_croak(aTHX_ "ent is nullptr, avoiding crash.");
|
||||||
|
|
||||||
|
THIS->RemoveFromHateList(ent);
|
||||||
|
|
||||||
|
}
|
||||||
|
XSRETURN_EMPTY;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
XS(XS_NPC_SetNPCFactionID); /* prototype to pass -Wmissing-prototypes */
|
XS(XS_NPC_SetNPCFactionID); /* prototype to pass -Wmissing-prototypes */
|
||||||
XS(XS_NPC_SetNPCFactionID)
|
XS(XS_NPC_SetNPCFactionID)
|
||||||
{
|
{
|
||||||
@ -2373,6 +2409,55 @@ XS(XS_NPC_AddDefensiveProc) {
|
|||||||
XSRETURN_EMPTY;
|
XSRETURN_EMPTY;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
XS(XS_NPC_ChangeLastName); /* prototype to pass -Wmissing-prototypes */
|
||||||
|
XS(XS_NPC_ChangeLastName)
|
||||||
|
{
|
||||||
|
dXSARGS;
|
||||||
|
if (items < 1 || items > 2)
|
||||||
|
Perl_croak(aTHX_ "Usage: Mob::ChangeLastName(THIS, name)");
|
||||||
|
{
|
||||||
|
NPC * THIS;
|
||||||
|
char * name = nullptr;
|
||||||
|
|
||||||
|
if (sv_derived_from(ST(0), "NPC")) {
|
||||||
|
IV tmp = SvIV((SV*)SvRV(ST(0)));
|
||||||
|
THIS = INT2PTR(NPC *,tmp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Perl_croak(aTHX_ "THIS is not of type NPC");
|
||||||
|
if(THIS == nullptr)
|
||||||
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
|
if (items > 1) { name = (char *)SvPV_nolen(ST(1)); }
|
||||||
|
|
||||||
|
THIS->ChangeLastName(name);
|
||||||
|
}
|
||||||
|
XSRETURN_EMPTY;
|
||||||
|
}
|
||||||
|
|
||||||
|
XS(XS_NPC_ClearLastName); /* prototype to pass -Wmissing-prototypes */
|
||||||
|
XS(XS_NPC_ClearLastName)
|
||||||
|
{
|
||||||
|
dXSARGS;
|
||||||
|
if (items != 1)
|
||||||
|
Perl_croak(aTHX_ "Usage: Mob::ClearLastName(THIS)");
|
||||||
|
{
|
||||||
|
NPC * THIS;
|
||||||
|
|
||||||
|
if (sv_derived_from(ST(0), "NPC")) {
|
||||||
|
IV tmp = SvIV((SV*)SvRV(ST(0)));
|
||||||
|
THIS = INT2PTR(NPC *,tmp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Perl_croak(aTHX_ "THIS is not of type NPC");
|
||||||
|
if(THIS == nullptr)
|
||||||
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
|
THIS->ClearLastName();
|
||||||
|
}
|
||||||
|
XSRETURN_EMPTY;
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C"
|
extern "C"
|
||||||
#endif
|
#endif
|
||||||
@ -2420,6 +2505,7 @@ XS(boot_NPC)
|
|||||||
newXSproto(strcpy(buf, "GetPrimaryFaction"), XS_NPC_GetPrimaryFaction, file, "$");
|
newXSproto(strcpy(buf, "GetPrimaryFaction"), XS_NPC_GetPrimaryFaction, file, "$");
|
||||||
newXSproto(strcpy(buf, "GetNPCHate"), XS_NPC_GetNPCHate, file, "$$");
|
newXSproto(strcpy(buf, "GetNPCHate"), XS_NPC_GetNPCHate, file, "$$");
|
||||||
newXSproto(strcpy(buf, "IsOnHatelist"), XS_NPC_IsOnHatelist, file, "$$");
|
newXSproto(strcpy(buf, "IsOnHatelist"), XS_NPC_IsOnHatelist, file, "$$");
|
||||||
|
newXSproto(strcpy(buf, "RemoveFromHateList"), XS_NPC_RemoveFromHateList, file, "$$");
|
||||||
newXSproto(strcpy(buf, "SetNPCFactionID"), XS_NPC_SetNPCFactionID, file, "$$");
|
newXSproto(strcpy(buf, "SetNPCFactionID"), XS_NPC_SetNPCFactionID, file, "$$");
|
||||||
newXSproto(strcpy(buf, "GetMaxDMG"), XS_NPC_GetMaxDMG, file, "$");
|
newXSproto(strcpy(buf, "GetMaxDMG"), XS_NPC_GetMaxDMG, file, "$");
|
||||||
newXSproto(strcpy(buf, "GetMinDMG"), XS_NPC_GetMinDMG, file, "$");
|
newXSproto(strcpy(buf, "GetMinDMG"), XS_NPC_GetMinDMG, file, "$");
|
||||||
@ -2480,6 +2566,8 @@ XS(boot_NPC)
|
|||||||
newXSproto(strcpy(buf, "AddMeleeProc"), XS_NPC_AddMeleeProc, file, "$$$");
|
newXSproto(strcpy(buf, "AddMeleeProc"), XS_NPC_AddMeleeProc, file, "$$$");
|
||||||
newXSproto(strcpy(buf, "AddRangedProc"), XS_NPC_AddRangedProc, file, "$$$");
|
newXSproto(strcpy(buf, "AddRangedProc"), XS_NPC_AddRangedProc, file, "$$$");
|
||||||
newXSproto(strcpy(buf, "AddDefensiveProc"), XS_NPC_AddDefensiveProc, file, "$$$");
|
newXSproto(strcpy(buf, "AddDefensiveProc"), XS_NPC_AddDefensiveProc, file, "$$$");
|
||||||
|
newXSproto(strcpy(buf, "ChangeLastName"), XS_NPC_ChangeLastName, file, "$:$");
|
||||||
|
newXSproto(strcpy(buf, "ClearLastName"), XS_NPC_ClearLastName, file, "$");
|
||||||
XSRETURN_YES;
|
XSRETURN_YES;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -108,7 +108,7 @@ void Trade::AddEntity(uint16 trade_slot_id, uint32 stack_size) {
|
|||||||
ItemInst* inst2 = client->GetInv().GetItem(trade_slot_id);
|
ItemInst* inst2 = client->GetInv().GetItem(trade_slot_id);
|
||||||
|
|
||||||
// it looks like the original code attempted to allow stacking...
|
// it looks like the original code attempted to allow stacking...
|
||||||
// (it just didn't handle partial stack move actions -U)
|
// (it just didn't handle partial stack move actions)
|
||||||
if (stack_size > 0) {
|
if (stack_size > 0) {
|
||||||
if (!inst->IsStackable() || !inst2 || !inst2->GetItem() || (inst->GetID() != inst2->GetID()) || (stack_size > inst->GetCharges())) {
|
if (!inst->IsStackable() || !inst2 || !inst2->GetItem() || (inst->GetID() != inst2->GetID()) || (stack_size > inst->GetCharges())) {
|
||||||
client->Kick();
|
client->Kick();
|
||||||
@ -800,7 +800,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
|||||||
// QS code
|
// QS code
|
||||||
if(RuleB(QueryServ, PlayerLogTrades) && event_entry && event_details) {
|
if(RuleB(QueryServ, PlayerLogTrades) && event_entry && event_details) {
|
||||||
// Currently provides only basic functionality. Calling method will also
|
// Currently provides only basic functionality. Calling method will also
|
||||||
// need to be modified before item returns and rewards can be logged. -U
|
// need to be modified before item returns and rewards can be logged.
|
||||||
qs_audit = (QSPlayerLogHandin_Struct*)event_entry;
|
qs_audit = (QSPlayerLogHandin_Struct*)event_entry;
|
||||||
qs_log = true;
|
qs_log = true;
|
||||||
|
|
||||||
@ -819,7 +819,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
|||||||
qs_audit->npc_count = 0;
|
qs_audit->npc_count = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(qs_log) { // This can be incorporated below when revisions are made -U
|
if(qs_log) { // This can be incorporated below when revisions are made
|
||||||
for (int16 trade_slot = EmuConstants::TRADE_BEGIN; trade_slot <= EmuConstants::TRADE_NPC_END; ++trade_slot) {
|
for (int16 trade_slot = EmuConstants::TRADE_BEGIN; trade_slot <= EmuConstants::TRADE_NPC_END; ++trade_slot) {
|
||||||
const ItemInst* trade_inst = m_inv[trade_slot];
|
const ItemInst* trade_inst = m_inv[trade_slot];
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user