Merge from master

This commit is contained in:
KimLS 2015-02-25 19:39:48 -08:00
commit 568938d003
27 changed files with 197 additions and 77 deletions

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@ -1,5 +1,8 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50) EQEMu Changelog (Started on Sept 24, 2003 15:50)
------------------------------------------------------- -------------------------------------------------------
== 02/23/2015 ==
Uleat: Fix for RoF+ clients showing active 'Return Home' button when action is not available (swapped 'GoHome' and 'Enabled' fields in RoF-era CharacterSelectEntry structs)
== 02/21/2015 == == 02/21/2015 ==
Noudess: Starting erudites that were supposed to start in paineel were landing in erudin on Titanium. Fixed to be paineel. Noudess: Starting erudites that were supposed to start in paineel were landing in erudin on Titanium. Fixed to be paineel.

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@ -55,7 +55,7 @@ enum ItemClassTypes
** **
** (ref: database and eqstr_us.txt) ** (ref: database and eqstr_us.txt)
** **
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013] -U) ** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
*/ */
enum ItemUseTypes : uint8 enum ItemUseTypes : uint8
{ {

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@ -158,6 +158,7 @@ struct CharSelectEquip
Color_Struct Color; Color_Struct Color;
}; };
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct struct CharacterSelectEntry_Struct
{ {
char Name[64]; char Name[64];
@ -184,11 +185,11 @@ struct CharacterSelectEntry_Struct
uint8 EyeColor2; uint8 EyeColor2;
uint8 HairStyle; uint8 HairStyle;
uint8 Beard; uint8 Beard;
uint8 Enabled; uint8 GoHome; // Seen 0 for new char and 1 for existing
uint8 Tutorial; // Seen 1 for new char or 0 for existing uint8 Tutorial; // Seen 1 for new char or 0 for existing
uint32 DrakkinHeritage; uint32 DrakkinHeritage;
uint8 Unknown1; // Seen 0 uint8 Unknown1; // Seen 0
uint8 GoHome; // Seen 0 for new char and 1 for existing uint8 Enabled; // Originally labeled as 'CharEnabled' - unknown purpose and setting
uint32 LastLogin; uint32 LastLogin;
uint8 Unknown2; // Seen 0 uint8 Unknown2; // Seen 0
}; };
@ -1264,7 +1265,7 @@ struct ZoneChange_Struct {
// Whatever you send to the client in RequestClientZoneChange_Struct.type, the client will send back // Whatever you send to the client in RequestClientZoneChange_Struct.type, the client will send back
// to the server in ZoneChange_Struct.zone_reason. My guess is this is a memo field of sorts. // to the server in ZoneChange_Struct.zone_reason. My guess is this is a memo field of sorts.
// WildcardX 27 January 2008 // 27 January 2008
struct RequestClientZoneChange_Struct { struct RequestClientZoneChange_Struct {
/*00*/ uint16 zone_id; /*00*/ uint16 zone_id;
@ -2433,11 +2434,11 @@ struct InspectResponse_Struct {
/*004*/ uint32 playerid; /*004*/ uint32 playerid;
/*008*/ char itemnames[23][64]; /*008*/ char itemnames[23][64];
/*1480*/uint32 itemicons[23]; /*1480*/uint32 itemicons[23];
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess) -U /*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess)
/*1860*/ /*1860*/
}; };
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed) -U //OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed)
struct InspectMessage_Struct { struct InspectMessage_Struct {
/*000*/ char text[256]; /*000*/ char text[256];
/*256*/ /*256*/
@ -2546,7 +2547,7 @@ struct BookRequest_Struct {
** **
*/ */
struct Object_Struct { struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list /*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ uint16 unknown008; // /*08*/ uint16 unknown008; //
/*10*/ uint16 unknown010; // /*10*/ uint16 unknown010; //
/*12*/ uint32 drop_id; // Unique object id for zone /*12*/ uint32 drop_id; // Unique object id for zone
@ -2565,8 +2566,8 @@ struct Object_Struct {
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object /*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
/*92*/ /*92*/
}; };
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon // 01 = generic drop, 02 = armor, 19 = weapon
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject //[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
/* /*
** Click Object Struct ** Click Object Struct
@ -2623,7 +2624,7 @@ struct CloseContainer_Struct {
*/ */
struct Door_Struct struct Door_Struct
{ {
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade //changed both to 32: Trevius /*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it //changed both to 32
/*0032*/ float yPos; // y loc /*0032*/ float yPos; // y loc
/*0036*/ float xPos; // x loc /*0036*/ float xPos; // x loc
/*0040*/ float zPos; // z loc /*0040*/ float zPos; // z loc

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@ -660,7 +660,7 @@ int16 InventoryOld::FindFreeSlotForTradeItem(const ItemInst* inst) {
// Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade(). // Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade().
// If you have a need, use it..but, understand it is not a compatible replacement for InventoryOld::FindFreeSlot(). // If you have a need, use it..but, understand it is not a compatible replacement for InventoryOld::FindFreeSlot().
// //
// I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias -U // I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias
if (!inst || !inst->GetID()) if (!inst || !inst->GetID())
return INVALID_INDEX; return INVALID_INDEX;
@ -1232,7 +1232,7 @@ int16 InventoryOld::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quanti
// found, it is presented as being available on the cursor. In cases of a parity check, this // found, it is presented as being available on the cursor. In cases of a parity check, this
// is sufficient. However, in cases where referential criteria is considered, this can lead // is sufficient. However, in cases where referential criteria is considered, this can lead
// to unintended results. Funtionality should be observed when referencing the return value // to unintended results. Funtionality should be observed when referencing the return value
// of this query -U // of this query
uint8 quantity_found = 0; uint8 quantity_found = 0;
@ -2148,7 +2148,7 @@ ItemInst* ItemInst::Clone() const
} }
bool ItemInst::IsSlotAllowed(int16 slot_id) const { bool ItemInst::IsSlotAllowed(int16 slot_id) const {
// 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid -U // 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid
if (!m_item) { return false; } if (!m_item) { return false; }
else if (InventoryOld::SupportsContainers(slot_id)) { return true; } else if (InventoryOld::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; } else if (m_item->Slots & (1 << slot_id)) { return true; }

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@ -2983,11 +2983,11 @@ namespace RoF
eq_cse->EyeColor2 = emu_cse->EyeColor2; eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->HairStyle = emu_cse->HairStyle; eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Beard = emu_cse->Beard; eq_cse->Beard = emu_cse->Beard;
eq_cse->Enabled = emu_cse->Enabled; eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Tutorial = emu_cse->Tutorial; eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage; eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->Unknown1 = emu_cse->Unknown1; eq_cse->Unknown1 = emu_cse->Unknown1;
eq_cse->GoHome = emu_cse->GoHome; eq_cse->Enabled = emu_cse->Enabled;
eq_cse->LastLogin = emu_cse->LastLogin; eq_cse->LastLogin = emu_cse->LastLogin;
eq_cse->Unknown2 = emu_cse->Unknown2; eq_cse->Unknown2 = emu_cse->Unknown2;
@ -3845,8 +3845,8 @@ namespace RoF
PacketSize += strlen(emu->name); PacketSize += strlen(emu->name);
PacketSize += strlen(emu->lastName); PacketSize += strlen(emu->lastName);
emu->title[0] = 0; emu->title[31] = 0;
emu->suffix[0] = 0; emu->suffix[31] = 0;
if (strlen(emu->title)) if (strlen(emu->title))
PacketSize += strlen(emu->title) + 1; PacketSize += strlen(emu->title) + 1;
@ -4926,7 +4926,7 @@ namespace RoF
slot_id = legacy::SLOT_TRADESKILL; // 1000 slot_id = legacy::SLOT_TRADESKILL; // 1000
} }
emu->container_slot = slot_id; emu->container_slot = slot_id;
emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented -U emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented
FINISH_DIRECT_DECODE(); FINISH_DIRECT_DECODE();
} }

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@ -3045,11 +3045,11 @@ namespace RoF2
eq_cse->EyeColor2 = emu_cse->EyeColor2; eq_cse->EyeColor2 = emu_cse->EyeColor2;
eq_cse->HairStyle = emu_cse->HairStyle; eq_cse->HairStyle = emu_cse->HairStyle;
eq_cse->Beard = emu_cse->Beard; eq_cse->Beard = emu_cse->Beard;
eq_cse->Enabled = emu_cse->Enabled; eq_cse->GoHome = emu_cse->GoHome;
eq_cse->Tutorial = emu_cse->Tutorial; eq_cse->Tutorial = emu_cse->Tutorial;
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage; eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
eq_cse->Unknown1 = emu_cse->Unknown1; eq_cse->Unknown1 = emu_cse->Unknown1;
eq_cse->GoHome = emu_cse->GoHome; eq_cse->Enabled = emu_cse->Enabled;
eq_cse->LastLogin = emu_cse->LastLogin; eq_cse->LastLogin = emu_cse->LastLogin;
eq_cse->Unknown2 = emu_cse->Unknown2; eq_cse->Unknown2 = emu_cse->Unknown2;
@ -3964,8 +3964,8 @@ namespace RoF2
PacketSize += strlen(emu->name); PacketSize += strlen(emu->name);
PacketSize += strlen(emu->lastName); PacketSize += strlen(emu->lastName);
emu->title[0] = 0; emu->title[31] = 0;
emu->suffix[0] = 0; emu->suffix[31] = 0;
if (strlen(emu->title)) if (strlen(emu->title))
PacketSize += strlen(emu->title) + 1; PacketSize += strlen(emu->title) + 1;
@ -5107,7 +5107,7 @@ namespace RoF2
slot_id = legacy::SLOT_TRADESKILL; // 1000 slot_id = legacy::SLOT_TRADESKILL; // 1000
} }
emu->container_slot = slot_id; emu->container_slot = slot_id;
emu->guildtribute_slot = RoF2ToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented -U emu->guildtribute_slot = RoF2ToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented
FINISH_DIRECT_DECODE(); FINISH_DIRECT_DECODE();
} }

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@ -189,11 +189,11 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 EyeColor2; /*0000*/ uint8 EyeColor2;
/*0000*/ uint8 HairStyle; /*0000*/ uint8 HairStyle;
/*0000*/ uint8 Beard; /*0000*/ uint8 Beard;
/*0000*/ uint8 Enabled; /*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing /*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 DrakkinHeritage; /*0000*/ uint32 DrakkinHeritage;
/*0000*/ uint8 Unknown1; // Seen 0 /*0000*/ uint8 Unknown1; // Seen 0
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing /*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015
/*0000*/ uint32 LastLogin; /*0000*/ uint32 LastLogin;
/*0000*/ uint8 Unknown2; // Seen 0 /*0000*/ uint8 Unknown2; // Seen 0
}; };
@ -3616,7 +3616,7 @@ struct Split_Struct
*/ */
struct NewCombine_Struct { struct NewCombine_Struct {
/*00*/ ItemSlotStruct container_slot; /*00*/ ItemSlotStruct container_slot;
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8 -U) /*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
/*24*/ /*24*/
}; };
@ -4552,7 +4552,7 @@ struct ItemSecondaryBodyStruct
uint32 augtype; uint32 augtype;
// swapped augrestrict and augdistiller positions // swapped augrestrict and augdistiller positions
// (this swap does show the proper augment restrictions in Item Information window now) // (this swap does show the proper augment restrictions in Item Information window now)
// unsure what the purpose of augdistiller is at this time -U 3/17/2014 // unsure what the purpose of augdistiller is at this time 3/17/2014
int32 augrestrict2; // New to December 10th 2012 client - Hidden Aug Restriction int32 augrestrict2; // New to December 10th 2012 client - Hidden Aug Restriction
uint32 augrestrict; uint32 augrestrict;
AugSlotStruct augslots[6]; AugSlotStruct augslots[6];

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@ -189,11 +189,11 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 EyeColor2; /*0000*/ uint8 EyeColor2;
/*0000*/ uint8 HairStyle; /*0000*/ uint8 HairStyle;
/*0000*/ uint8 Beard; /*0000*/ uint8 Beard;
/*0000*/ uint8 Enabled; /*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing /*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
/*0000*/ uint32 DrakkinHeritage; /*0000*/ uint32 DrakkinHeritage;
/*0000*/ uint8 Unknown1; // Seen 0 /*0000*/ uint8 Unknown1; // Seen 0
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing /*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015
/*0000*/ uint32 LastLogin; /*0000*/ uint32 LastLogin;
/*0000*/ uint8 Unknown2; // Seen 0 /*0000*/ uint8 Unknown2; // Seen 0
}; };
@ -3617,7 +3617,7 @@ struct Split_Struct
*/ */
struct NewCombine_Struct { struct NewCombine_Struct {
/*00*/ ItemSlotStruct container_slot; /*00*/ ItemSlotStruct container_slot;
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8 -U) /*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
/*24*/ /*24*/
}; };
@ -4554,7 +4554,7 @@ struct ItemSecondaryBodyStruct
uint32 augtype; uint32 augtype;
// swapped augrestrict and augdistiller positions // swapped augrestrict and augdistiller positions
// (this swap does show the proper augment restrictions in Item Information window now) // (this swap does show the proper augment restrictions in Item Information window now)
// unsure what the purpose of augdistiller is at this time -U 3/17/2014 // unsure what the purpose of augdistiller is at this time 3/17/2014
uint32 augdistiller; // New to December 10th 2012 client - NEW uint32 augdistiller; // New to December 10th 2012 client - NEW
uint32 augrestrict; uint32 augrestrict;
AugSlotStruct augslots[6]; AugSlotStruct augslots[6];

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@ -2371,7 +2371,7 @@ struct BookRequest_Struct {
** **
*/ */
struct Object_Struct { struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list /*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ uint32 unknown008; // Something related to the linked list? /*08*/ uint32 unknown008; // Something related to the linked list?
/*12*/ uint32 drop_id; // Unique object id for zone /*12*/ uint32 drop_id; // Unique object id for zone
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in /*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
@ -2391,8 +2391,8 @@ struct Object_Struct {
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object /*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
/*104*/ /*104*/
}; };
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon //01 = generic drop, 02 = armor, 19 = weapon
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject //[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
/* /*
** Click Object Struct ** Click Object Struct

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@ -2305,7 +2305,7 @@ struct BookRequest_Struct {
** **
*/ */
struct Object_Struct { struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list /*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ uint32 unknown008; // Something related to the linked list? /*08*/ uint32 unknown008; // Something related to the linked list?
/*12*/ uint32 drop_id; // Unique object id for zone /*12*/ uint32 drop_id; // Unique object id for zone
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in /*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
@ -2325,8 +2325,8 @@ struct Object_Struct {
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object /*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
/*104*/ /*104*/
}; };
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon //01 = generic drop, 02 = armor, 19 = weapon
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject //[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
/* /*
** Click Object Struct ** Click Object Struct

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@ -1072,7 +1072,7 @@ namespace Titanium
ENCODE(OP_ReadBook) ENCODE(OP_ReadBook)
{ {
// no apparent slot translation needed -U // no apparent slot translation needed
EQApplicationPacket *in = *p; EQApplicationPacket *in = *p;
*p = nullptr; *p = nullptr;
@ -1951,7 +1951,7 @@ namespace Titanium
DECODE(OP_ReadBook) DECODE(OP_ReadBook)
{ {
// no apparent slot translation needed -U // no apparent slot translation needed
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct); DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct); SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);

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@ -2010,7 +2010,7 @@ struct BookRequest_Struct {
** **
*/ */
struct Object_Struct { struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list /*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ uint16 unknown008[2]; // /*08*/ uint16 unknown008[2]; //
/*12*/ uint32 drop_id; // Unique object id for zone /*12*/ uint32 drop_id; // Unique object id for zone
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in /*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
@ -2029,8 +2029,8 @@ struct Object_Struct {
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object /*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
/*92*/ /*92*/
}; };
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon //01 = generic drop, 02 = armor, 19 = weapon
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject //[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
/* /*
** Click Object Struct ** Click Object Struct

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@ -2440,7 +2440,7 @@ struct BookRequest_Struct {
** **
*/ */
struct Object_Struct { struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list /*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ uint32 unknown008; // Something related to the linked list? /*08*/ uint32 unknown008; // Something related to the linked list?
/*12*/ uint32 drop_id; // Unique object id for zone /*12*/ uint32 drop_id; // Unique object id for zone
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in /*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
@ -2460,8 +2460,8 @@ struct Object_Struct {
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object /*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
/*104*/ /*104*/
}; };
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon //01 = generic drop, 02 = armor, 19 = weapon
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject //[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
/* /*
** Click Object Struct ** Click Object Struct

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@ -306,7 +306,7 @@ void Database::LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 items) {
} }
void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 items) { void Database::LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 items) {
/* Merchant transactions are from the perspective of the merchant, not the player -U */ /* Merchant transactions are from the perspective of the merchant, not the player */
std::string query = StringFormat("INSERT INTO `qs_merchant_transaction_record` SET `time` = NOW(), " std::string query = StringFormat("INSERT INTO `qs_merchant_transaction_record` SET `time` = NOW(), "
"`zone_id` = '%i', `merchant_id` = '%i', `merchant_pp` = '%i', " "`zone_id` = '%i', `merchant_id` = '%i', `merchant_pp` = '%i', "
"`merchant_gp` = '%i', `merchant_sp` = '%i', `merchant_cp` = '%i', " "`merchant_gp` = '%i', `merchant_sp` = '%i', `merchant_cp` = '%i', "

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@ -720,6 +720,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
} }
// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above) // This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration)
if (!pZoning) { if (!pZoning) {
size_t character_limit = EQLimits::CharacterCreationLimit(eqs->GetClientVersion()); size_t character_limit = EQLimits::CharacterCreationLimit(eqs->GetClientVersion());
if (character_limit > EmuConstants::CHARACTER_CREATION_LIMIT) { character_limit = EmuConstants::CHARACTER_CREATION_LIMIT; } if (character_limit > EmuConstants::CHARACTER_CREATION_LIMIT) { character_limit = EmuConstants::CHARACTER_CREATION_LIMIT; }
@ -741,9 +742,12 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
bool home_enabled = false; bool home_enabled = false;
for (auto row = tgh_results.begin(); row != tgh_results.end(); ++row) { for (auto row = tgh_results.begin(); row != tgh_results.end(); ++row) {
if (strcasecmp(row[1], char_name) == 0) { if (strcasecmp(row[1], char_name) == 0) {
if (RuleB(World, EnableTutorialButton) && ((uint8)atoi(row[2]) <= RuleI(World, MaxLevelForTutorial))) { if (RuleB(World, EnableReturnHomeButton)) {
home_enabled = true; int now = time(nullptr);
break; if ((now - atoi(row[3])) >= RuleI(World, MinOfflineTimeToReturnHome)) {
home_enabled = true;
break;
}
} }
} }
} }
@ -764,12 +768,9 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
bool tutorial_enabled = false; bool tutorial_enabled = false;
for (auto row = tgh_results.begin(); row != tgh_results.end(); ++row) { for (auto row = tgh_results.begin(); row != tgh_results.end(); ++row) {
if (strcasecmp(row[1], char_name) == 0) { if (strcasecmp(row[1], char_name) == 0) {
if (RuleB(World, EnableReturnHomeButton)) { if (RuleB(World, EnableTutorialButton) && ((uint8)atoi(row[2]) <= RuleI(World, MaxLevelForTutorial))) {
int now = time(nullptr); tutorial_enabled = true;
if ((now - atoi(row[3])) >= RuleI(World, MinOfflineTimeToReturnHome)) { break;
tutorial_enabled = true;
break;
}
} }
} }
} }

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@ -138,25 +138,25 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
cse->EyeColor2 = (uint8)atoi(row[12]); cse->EyeColor2 = (uint8)atoi(row[12]);
cse->HairStyle = (uint8)atoi(row[13]); cse->HairStyle = (uint8)atoi(row[13]);
cse->Beard = (uint8)atoi(row[14]); cse->Beard = (uint8)atoi(row[14]);
cse->Enabled = 1; cse->GoHome = 0; // Processed Below
cse->Tutorial = 0; // Processed Below cse->Tutorial = 0; // Processed Below
cse->DrakkinHeritage = (uint32)atoi(row[16]); cse->DrakkinHeritage = (uint32)atoi(row[16]);
cse->Unknown1 = 0; cse->Unknown1 = 0;
cse->GoHome = 0; // Processed Below cse->Enabled = 1;
cse->LastLogin = (uint32)atoi(row[7]); // RoF2 value: 1212696584 cse->LastLogin = (uint32)atoi(row[7]); // RoF2 value: 1212696584
cse->Unknown2 = 0; cse->Unknown2 = 0;
/* Fill End */ /* Fill End */
if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
cse->Tutorial = 1;
}
if (RuleB(World, EnableReturnHomeButton)) { if (RuleB(World, EnableReturnHomeButton)) {
int now = time(nullptr); int now = time(nullptr);
if ((now - atoi(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome)) if ((now - atoi(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome))
cse->GoHome = 1; cse->GoHome = 1;
} }
if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
cse->Tutorial = 1;
}
/* Set Bind Point Data for any character that may possibly be missing it for any reason */ /* Set Bind Point Data for any character that may possibly be missing it for any reason */
cquery = StringFormat("SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `is_home` FROM `character_bind` WHERE `id` = %i LIMIT 2", character_id); cquery = StringFormat("SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `is_home` FROM `character_bind` WHERE `id` = %i LIMIT 2", character_id);
auto results_bind = database.QueryDatabase(cquery); auto results_bind = database.QueryDatabase(cquery);

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@ -4132,7 +4132,7 @@ void Bot::Spawn(Client* botCharacterOwner, std::string* errorMessage) {
this->SendPosition(); this->SendPosition();
// there is something askew with spawn struct appearance fields... // there is something askew with spawn struct appearance fields...
// I re-enabled this until I can sort it out -U // I re-enabled this until I can sort it out
uint32 itemID = 0; uint32 itemID = 0;
uint8 materialFromSlot = 0xFF; uint8 materialFromSlot = 0xFF;
for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) { for(int i = EmuConstants::EQUIPMENT_BEGIN; i <= EmuConstants::EQUIPMENT_END; ++i) {
@ -10823,7 +10823,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
// Modded to display power source items (will only show up on SoF+ client inspect windows though.) // Modded to display power source items (will only show up on SoF+ client inspect windows though.)
// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list' // I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
// to see them on a Titanium client when/if they are activated. -U // to see them on a Titanium client when/if they are activated.
for(int16 L = EmuConstants::EQUIPMENT_BEGIN; L <= MainWaist; L++) { for(int16 L = EmuConstants::EQUIPMENT_BEGIN; L <= MainWaist; L++) {
inst = inspectedBot->GetBotItem(L); inst = inspectedBot->GetBotItem(L);

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@ -6220,6 +6220,8 @@ void Client::DragCorpses()
!corpse->CastToCorpse()->Summon(this, false, false)) { !corpse->CastToCorpse()->Summon(this, false, false)) {
Message_StringID(MT_DefaultText, CORPSEDRAG_STOP); Message_StringID(MT_DefaultText, CORPSEDRAG_STOP);
It = DraggedCorpses.erase(It); It = DraggedCorpses.erase(It);
if (It == DraggedCorpses.end())
break;
} }
} }
} }

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@ -3899,7 +3899,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
} }
else if (m_inv.SupportsClickCasting(castspell->inventoryslot) || (castspell->slot == POTION_BELT_SPELL_SLOT) || (castspell->slot == TARGET_RING_SPELL_SLOT)) // sanity check else if (m_inv.SupportsClickCasting(castspell->inventoryslot) || (castspell->slot == POTION_BELT_SPELL_SLOT) || (castspell->slot == TARGET_RING_SPELL_SLOT)) // sanity check
{ {
// packet field types will be reviewed as packet transistions occur -U // packet field types will be reviewed as packet transistions occur
const ItemInst* inst = m_inv[castspell->inventoryslot]; //slot values are int16, need to check packet on this field const ItemInst* inst = m_inv[castspell->inventoryslot]; //slot values are int16, need to check packet on this field
//bool cancast = true; //bool cancast = true;
if (inst && inst->IsType(ItemClassCommon)) if (inst && inst->IsType(ItemClassCommon))

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@ -340,7 +340,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
database.TransactionBegin(); database.TransactionBegin();
// I have an untested process that avoids this snarl up when all possessions inventory is removed..but this isn't broke -U // I have an untested process that avoids this snarl up when all possessions inventory is removed..but this isn't broke
if (!removed_list.empty()) { if (!removed_list.empty()) {
std::stringstream ss(""); std::stringstream ss("");
ss << "DELETE FROM inventory WHERE charid=" << client->CharacterID(); ss << "DELETE FROM inventory WHERE charid=" << client->CharacterID();

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@ -756,7 +756,7 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
} else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies... } else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
// This does not check faction for beneficial AE buffs..only agro and attackable. // This does not check faction for beneficial AE buffs..only agro and attackable.
// I've tested for spells that I can find without problem, but a faction-based // I've tested for spells that I can find without problem, but a faction-based
// check may still be needed. Any changes here should also reflect in BardAEPulse() -U // check may still be needed. Any changes here should also reflect in BardAEPulse()
if (caster->IsAttackAllowed(curmob, true)) if (caster->IsAttackAllowed(curmob, true))
continue; continue;
if (caster->CheckAggro(curmob)) if (caster->CheckAggro(curmob))

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@ -1308,7 +1308,7 @@ void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID
case EVENT_SCALE_CALC: case EVENT_SCALE_CALC:
case EVENT_ITEM_ENTER_ZONE: { case EVENT_ITEM_ENTER_ZONE: {
// need a valid ItemInst pointer check here..unsure how to cancel this process -U // need a valid ItemInst pointer check here..unsure how to cancel this process
ExportVar(package_name.c_str(), "itemid", objid); ExportVar(package_name.c_str(), "itemid", objid);
ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name); ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name);
break; break;
@ -1316,7 +1316,7 @@ void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID
case EVENT_ITEM_CLICK_CAST: case EVENT_ITEM_CLICK_CAST:
case EVENT_ITEM_CLICK: { case EVENT_ITEM_CLICK: {
// need a valid ItemInst pointer check here..unsure how to cancel this process -U // need a valid ItemInst pointer check here..unsure how to cancel this process
ExportVar(package_name.c_str(), "itemid", objid); ExportVar(package_name.c_str(), "itemid", objid);
ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name); ExportVar(package_name.c_str(), "itemname", iteminst->GetItem()->Name);
ExportVar(package_name.c_str(), "slotid", extradata); ExportVar(package_name.c_str(), "slotid", extradata);

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@ -1067,12 +1067,12 @@ bool MakeItemLink(char* &ret_link, const ItemData *item, uint32 aug0, uint32 aug
// Currently, enabling them causes misalignments in what the client expects. I haven't looked // Currently, enabling them causes misalignments in what the client expects. I haven't looked
// into it further to determine the cause..but, the function is setup to accept the parameters. // into it further to determine the cause..but, the function is setup to accept the parameters.
// Note: some links appear with '00000' in front of the name..so, it's likely we need to send // Note: some links appear with '00000' in front of the name..so, it's likely we need to send
// some additional information when certain parameters are true -U // some additional information when certain parameters are true
//switch (GetClientVersion()) { //switch (GetClientVersion()) {
switch (0) { switch (0) {
case EQClientRoF2: case EQClientRoF2:
// This operator contains 14 parameter masks..but, only 13 parameter values. // This operator contains 14 parameter masks..but, only 13 parameter values.
// Even so, the client link appears ok... Need to figure out the discrepancy -U // Even so, the client link appears ok... Need to figure out the discrepancy
MakeAnyLenString(&ret_link, "%1X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%1X" "%1X" "%04X" "%1X" "%05X" "%08X", MakeAnyLenString(&ret_link, "%1X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%05X" "%1X" "%1X" "%04X" "%1X" "%05X" "%08X",
0, 0,
item->ID, item->ID,
@ -1793,7 +1793,7 @@ void Client::SwapItemResync(MoveItemOld_Struct* move_slots) {
// with any luck..this won't be needed in the future // with any luck..this won't be needed in the future
// resync the 'from' and 'to' slots on an as-needed basis // resync the 'from' and 'to' slots on an as-needed basis
// Not as effective as the full process, but less intrusive to gameplay -U // Not as effective as the full process, but less intrusive to gameplay
Log.Out(Logs::Detail, Logs::Inventory, "Inventory desyncronization. (charname: %s, source: %i, destination: %i)", GetName(), move_slots->from_slot, move_slots->to_slot); Log.Out(Logs::Detail, Logs::Inventory, "Inventory desyncronization. (charname: %s, source: %i, destination: %i)", GetName(), move_slots->from_slot, move_slots->to_slot);
Message(15, "Inventory Desyncronization detected: Resending slot data..."); Message(15, "Inventory Desyncronization detected: Resending slot data...");
@ -1803,7 +1803,6 @@ void Client::SwapItemResync(MoveItemOld_Struct* move_slots) {
// This prevents the client from crashing when closing any 'phantom' bags -U // This prevents the client from crashing when closing any 'phantom' bags -U
const ItemData* token_struct = database.GetItem(22292); // 'Copper Coin' const ItemData* token_struct = database.GetItem(22292); // 'Copper Coin'
ItemInst* token_inst = database.CreateItemOld(token_struct, 1); ItemInst* token_inst = database.CreateItemOld(token_struct, 1);
SendItemPacket(resync_slot, token_inst, ItemPacketTrade); SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
if(m_inv[resync_slot]) { SendItemPacket(resync_slot, m_inv[resync_slot], ItemPacketTrade); } if(m_inv[resync_slot]) { SendItemPacket(resync_slot, m_inv[resync_slot], ItemPacketTrade); }
@ -2297,7 +2296,7 @@ void Client::RemoveDuplicateLore(bool client_update)
safe_delete(inst); safe_delete(inst);
} }
// Shared Bank and Shared Bank Containers are not checked due to their allowing duplicate lore items -U // Shared Bank and Shared Bank Containers are not checked due to their allowing duplicate lore items
if (!m_inv.CursorEmpty()) { if (!m_inv.CursorEmpty()) {
std::list<ItemInst*> local_1; std::list<ItemInst*> local_1;
@ -2367,7 +2366,7 @@ void Client::MoveSlotNotAllowed(bool client_update)
safe_delete(inst); safe_delete(inst);
} }
// No need to check inventory, cursor, bank or shared bank since they allow max item size and containers -U // No need to check inventory, cursor, bank or shared bank since they allow max item size and containers
// Code can be added to check item size vs. container size, but it is left to attrition for now. // Code can be added to check item size vs. container size, but it is left to attrition for now.
} }

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@ -2394,6 +2394,29 @@ void NPC::DoQuestPause(Mob *other) {
} }
void NPC::ChangeLastName(const char* in_lastname)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GMLastName, sizeof(GMLastName_Struct));
GMLastName_Struct* gmn = (GMLastName_Struct*)outapp->pBuffer;
strcpy(gmn->name, GetName());
strcpy(gmn->gmname, GetName());
strcpy(gmn->lastname, in_lastname);
gmn->unknown[0]=1;
gmn->unknown[1]=1;
gmn->unknown[2]=1;
gmn->unknown[3]=1;
entity_list.QueueClients(this, outapp, false);
safe_delete(outapp);
}
void NPC::ClearLastName()
{
std::string WT;
WT = '\0'; //Clear Last Name
ChangeLastName( WT.c_str());
}
void NPC::DepopSwarmPets() void NPC::DepopSwarmPets()
{ {
if (GetSwarmInfo()) { if (GetSwarmInfo()) {

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@ -361,6 +361,9 @@ public:
const bool IsUnderwaterOnly() const { return NPCTypedata->underwater; } const bool IsUnderwaterOnly() const { return NPCTypedata->underwater; }
const char* GetRawNPCTypeName() const { return NPCTypedata->name; } const char* GetRawNPCTypeName() const { return NPCTypedata->name; }
void ChangeLastName(const char* in_lastname);
void ClearLastName();
bool GetDepop() { return p_depop; } bool GetDepop() { return p_depop; }
void NPCSlotTexture(uint8 slot, uint16 texture); // Sets new material values for slots void NPCSlotTexture(uint8 slot, uint16 texture); // Sets new material values for slots

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@ -795,6 +795,42 @@ XS(XS_NPC_IsOnHatelist)
XSRETURN(1); XSRETURN(1);
} }
XS(XS_NPC_RemoveFromHateList); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_RemoveFromHateList)
{
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: NPC::RemoveFromHateList(THIS, ent)");
{
NPC * THIS;
Mob* ent;
if (sv_derived_from(ST(0), "NPC")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(NPC *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (sv_derived_from(ST(1), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(1)));
ent = INT2PTR(Mob *,tmp);
}
else
Perl_croak(aTHX_ "ent is not of type Mob");
if(ent == nullptr)
Perl_croak(aTHX_ "ent is nullptr, avoiding crash.");
THIS->RemoveFromHateList(ent);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_SetNPCFactionID); /* prototype to pass -Wmissing-prototypes */ XS(XS_NPC_SetNPCFactionID); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetNPCFactionID) XS(XS_NPC_SetNPCFactionID)
{ {
@ -2373,6 +2409,55 @@ XS(XS_NPC_AddDefensiveProc) {
XSRETURN_EMPTY; XSRETURN_EMPTY;
} }
XS(XS_NPC_ChangeLastName); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_ChangeLastName)
{
dXSARGS;
if (items < 1 || items > 2)
Perl_croak(aTHX_ "Usage: Mob::ChangeLastName(THIS, name)");
{
NPC * THIS;
char * name = nullptr;
if (sv_derived_from(ST(0), "NPC")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(NPC *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
if (items > 1) { name = (char *)SvPV_nolen(ST(1)); }
THIS->ChangeLastName(name);
}
XSRETURN_EMPTY;
}
XS(XS_NPC_ClearLastName); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_ClearLastName)
{
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Mob::ClearLastName(THIS)");
{
NPC * THIS;
if (sv_derived_from(ST(0), "NPC")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(NPC *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type NPC");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->ClearLastName();
}
XSRETURN_EMPTY;
}
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
#endif #endif
@ -2420,6 +2505,7 @@ XS(boot_NPC)
newXSproto(strcpy(buf, "GetPrimaryFaction"), XS_NPC_GetPrimaryFaction, file, "$"); newXSproto(strcpy(buf, "GetPrimaryFaction"), XS_NPC_GetPrimaryFaction, file, "$");
newXSproto(strcpy(buf, "GetNPCHate"), XS_NPC_GetNPCHate, file, "$$"); newXSproto(strcpy(buf, "GetNPCHate"), XS_NPC_GetNPCHate, file, "$$");
newXSproto(strcpy(buf, "IsOnHatelist"), XS_NPC_IsOnHatelist, file, "$$"); newXSproto(strcpy(buf, "IsOnHatelist"), XS_NPC_IsOnHatelist, file, "$$");
newXSproto(strcpy(buf, "RemoveFromHateList"), XS_NPC_RemoveFromHateList, file, "$$");
newXSproto(strcpy(buf, "SetNPCFactionID"), XS_NPC_SetNPCFactionID, file, "$$"); newXSproto(strcpy(buf, "SetNPCFactionID"), XS_NPC_SetNPCFactionID, file, "$$");
newXSproto(strcpy(buf, "GetMaxDMG"), XS_NPC_GetMaxDMG, file, "$"); newXSproto(strcpy(buf, "GetMaxDMG"), XS_NPC_GetMaxDMG, file, "$");
newXSproto(strcpy(buf, "GetMinDMG"), XS_NPC_GetMinDMG, file, "$"); newXSproto(strcpy(buf, "GetMinDMG"), XS_NPC_GetMinDMG, file, "$");
@ -2480,6 +2566,8 @@ XS(boot_NPC)
newXSproto(strcpy(buf, "AddMeleeProc"), XS_NPC_AddMeleeProc, file, "$$$"); newXSproto(strcpy(buf, "AddMeleeProc"), XS_NPC_AddMeleeProc, file, "$$$");
newXSproto(strcpy(buf, "AddRangedProc"), XS_NPC_AddRangedProc, file, "$$$"); newXSproto(strcpy(buf, "AddRangedProc"), XS_NPC_AddRangedProc, file, "$$$");
newXSproto(strcpy(buf, "AddDefensiveProc"), XS_NPC_AddDefensiveProc, file, "$$$"); newXSproto(strcpy(buf, "AddDefensiveProc"), XS_NPC_AddDefensiveProc, file, "$$$");
newXSproto(strcpy(buf, "ChangeLastName"), XS_NPC_ChangeLastName, file, "$:$");
newXSproto(strcpy(buf, "ClearLastName"), XS_NPC_ClearLastName, file, "$");
XSRETURN_YES; XSRETURN_YES;
} }

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@ -108,7 +108,7 @@ void Trade::AddEntity(uint16 trade_slot_id, uint32 stack_size) {
ItemInst* inst2 = client->GetInv().GetItem(trade_slot_id); ItemInst* inst2 = client->GetInv().GetItem(trade_slot_id);
// it looks like the original code attempted to allow stacking... // it looks like the original code attempted to allow stacking...
// (it just didn't handle partial stack move actions -U) // (it just didn't handle partial stack move actions)
if (stack_size > 0) { if (stack_size > 0) {
if (!inst->IsStackable() || !inst2 || !inst2->GetItem() || (inst->GetID() != inst2->GetID()) || (stack_size > inst->GetCharges())) { if (!inst->IsStackable() || !inst2 || !inst2->GetItem() || (inst->GetID() != inst2->GetID()) || (stack_size > inst->GetCharges())) {
client->Kick(); client->Kick();
@ -800,7 +800,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
// QS code // QS code
if(RuleB(QueryServ, PlayerLogTrades) && event_entry && event_details) { if(RuleB(QueryServ, PlayerLogTrades) && event_entry && event_details) {
// Currently provides only basic functionality. Calling method will also // Currently provides only basic functionality. Calling method will also
// need to be modified before item returns and rewards can be logged. -U // need to be modified before item returns and rewards can be logged.
qs_audit = (QSPlayerLogHandin_Struct*)event_entry; qs_audit = (QSPlayerLogHandin_Struct*)event_entry;
qs_log = true; qs_log = true;
@ -819,7 +819,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
qs_audit->npc_count = 0; qs_audit->npc_count = 0;
} }
if(qs_log) { // This can be incorporated below when revisions are made -U if(qs_log) { // This can be incorporated below when revisions are made
for (int16 trade_slot = EmuConstants::TRADE_BEGIN; trade_slot <= EmuConstants::TRADE_NPC_END; ++trade_slot) { for (int16 trade_slot = EmuConstants::TRADE_BEGIN; trade_slot <= EmuConstants::TRADE_NPC_END; ++trade_slot) {
const ItemInst* trade_inst = m_inv[trade_slot]; const ItemInst* trade_inst = m_inv[trade_slot];