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Two crash fixes reported on the forums are hopefully fixed.
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@@ -784,6 +784,9 @@ public:
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void TarGlobal(const char *varname, const char *value, const char *duration, int npcid, int charid, int zoneid);
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void DelGlobal(const char *varname);
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inline void SetEmoteID(uint16 emote) { emoteid = emote; }
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inline uint16 GetEmoteID() { return emoteid; }
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protected:
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void CommonDamage(Mob* other, int32 &damage, const uint16 spell_id, const SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic);
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static uint16 GetProcID(uint16 spell_id, uint8 effect_index);
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@@ -1110,6 +1113,7 @@ protected:
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bool m_targetable;
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int QGVarDuration(const char *fmt);
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void InsertQuestGlobal(int charid, int npcid, int zoneid, const char *name, const char *value, int expdate);
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uint16 emoteid;
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private:
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void _StopSong(); //this is not what you think it is
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