[Bots] Add attack flag when told to attack (#4490)

This adds a flag to mobs that are told to attack by their owner to prevent unintended attacks.

Previously, if you were to send your bots to attack a target and then switch targets: before casters land their spell or if melee (especially anyone with pets)  hasn't engaged before the target switch, they could switch to your new target and attack.

This adds a flag upon attack and bots will only attack flagged targets.
This commit is contained in:
nytmyr
2024-09-29 16:59:26 -05:00
committed by GitHub
parent 8d23e710ce
commit 56608e84bd
5 changed files with 48 additions and 2 deletions
+26 -1
View File
@@ -129,7 +129,8 @@ Mob::Mob(
position_update_melee_push_timer(500),
hate_list_cleanup_timer(6000),
mob_close_scan_timer(6000),
mob_check_moving_timer(1000)
mob_check_moving_timer(1000),
bot_attack_flag_timer(10000)
{
mMovementManager = &MobMovementManager::Get();
mMovementManager->AddMob(this);
@@ -400,6 +401,10 @@ Mob::Mob(
pet_owner_npc = false;
pet_targetlock_id = 0;
//bot attack flag
bot_attack_flags.clear();
bot_attack_flag_timer.Disable();
attacked_count = 0;
mezzed = false;
stunned = false;
@@ -8623,3 +8628,23 @@ bool Mob::IsCloseToBanker()
return false;
}
bool Mob::HasBotAttackFlag(Mob* tar) {
if (!tar) {
return false;
}
std::vector<uint32> l = tar->GetBotAttackFlags();
for (uint32 e : l) {
if (IsBot() && e == CastToBot()->GetBotOwnerCharacterID()) {
return true;
}
if (IsClient() && e == CastToClient()->CharacterID()) {
return true;
}
}
return false;
}