Improved SE_LimitCombatSkills will now more accurately determine if a spell is a combat proc.

SE_LimitInstant will now also work when set to include instant spells.

Optional SQL: utils/sql/git/optional/2014_04_23_FocusComabtProcs.sql
Note: Set to false, if enabled will allow all combat procs to receive spell focuses.
This commit is contained in:
KayenEQ
2014-04-23 03:54:54 -04:00
parent 6aa0c9d694
commit 564c31c54d
6 changed files with 65 additions and 16 deletions
+22
View File
@@ -4966,6 +4966,28 @@ bool Mob::FindType(uint16 type, bool bOffensive, uint16 threshold) {
return false;
}
bool Mob::IsCombatProc(uint16 spell_id) {
if (RuleB(Spells, FocusCombatProcs))
return false;
if(spell_id == SPELL_UNKNOWN)
return(false);
if ((spells[spell_id].cast_time == 0) && (spells[spell_id].recast_time == 0) && (spells[spell_id].recovery_time == 0))
{
for (int i = 0; i < MAX_PROCS; i++){
if (PermaProcs[i].spellID == spell_id || SpellProcs[i].spellID == spell_id
|| SkillProcs[i].spellID == spell_id || RangedProcs[i].spellID == spell_id){
return true;
}
}
}
return false;
}
bool Mob::AddProcToWeapon(uint16 spell_id, bool bPerma, uint16 iChance, uint16 base_spell_id) {
if(spell_id == SPELL_UNKNOWN)
return(false);