Dungeon Crawl custom code merge

Added numerous modding hooks.
Added rules:
	Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule.
	Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs
	Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus
	Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns
	Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs
	Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll
	Combat:ArcheryBonusChance - Archery stationary bonus chance

Added account flags and associated perl wrappers
Added EVENT_ITEM_TICK for interactive items
Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid
Added timer and interval to console worldshutdown command
Added EQW interface for worldshutdown and server-wide messages
This commit is contained in:
Tabasco
2013-04-24 15:58:51 -05:00
parent b15cb08f54
commit 56490400ca
45 changed files with 1321 additions and 156 deletions
+6
View File
@@ -1016,6 +1016,9 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
}
}
//DCBOOKMARK
chance = mod_tradeskill_chance(chance, spec);
if (((spec->tradeskill==75) || GetGM() || (chance > res)) || MakeRandomInt(0, 99) < AAChance){
success_modifier = 1;
@@ -1108,6 +1111,9 @@ void Client::CheckIncreaseTradeskill(int16 bonusstat, int16 stat_modifier, float
}
}
//DCBOOKMARK
chance_stage2 = mod_tradeskill_skillup(chance_stage2);
if (chance_stage2 > MakeRandomFloat(0, 99)) {
//Only if stage1 and stage2 succeeded you get a skillup.
SetSkill(tradeskill, current_raw_skill + 1);