Dungeon Crawl custom code merge

Added numerous modding hooks.
Added rules:
	Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule.
	Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs
	Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus
	Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns
	Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs
	Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll
	Combat:ArcheryBonusChance - Archery stationary bonus chance

Added account flags and associated perl wrappers
Added EVENT_ITEM_TICK for interactive items
Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid
Added timer and interval to console worldshutdown command
Added EQW interface for worldshutdown and server-wide messages
This commit is contained in:
Tabasco
2013-04-24 15:58:51 -05:00
parent b15cb08f54
commit 56490400ca
45 changed files with 1321 additions and 156 deletions
+5 -1
View File
@@ -49,7 +49,7 @@ public:
void Repop(uint32 delay = 0);
void ForceDespawn();
void DeathReset(); //resets the spawn in the case the npc dies, also updates db if needed
void DeathReset(bool realdeath = 0); //resets the spawn in the case the npc dies, also updates db if needed
void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
uint32 GetID() { return spawn2_id; }
@@ -71,6 +71,8 @@ public:
bool NPCPointerValid() { return (npcthis!=NULL); }
void SetNPCPointer(NPC* n) { npcthis = n; }
void SetTimer(uint32 duration) { timer.Start(duration); }
//DCBOOKMARK
uint32 GetKillCount() { return killcount; }
protected:
friend class Zone;
Timer timer;
@@ -92,6 +94,8 @@ private:
bool enabled;
EmuAppearance anim;
bool IsDespawned;
//DCBOOKMARK
uint32 killcount;
};
class SpawnCondition {