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Dungeon Crawl custom code merge
Added numerous modding hooks. Added rules: Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule. Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll Combat:ArcheryBonusChance - Archery stationary bonus chance Added account flags and associated perl wrappers Added EVENT_ITEM_TICK for interactive items Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid Added timer and interval to console worldshutdown command Added EQW interface for worldshutdown and server-wide messages
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@@ -49,7 +49,7 @@ public:
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void Repop(uint32 delay = 0);
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void ForceDespawn();
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void DeathReset(); //resets the spawn in the case the npc dies, also updates db if needed
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void DeathReset(bool realdeath = 0); //resets the spawn in the case the npc dies, also updates db if needed
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void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
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uint32 GetID() { return spawn2_id; }
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@@ -71,6 +71,8 @@ public:
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bool NPCPointerValid() { return (npcthis!=NULL); }
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void SetNPCPointer(NPC* n) { npcthis = n; }
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void SetTimer(uint32 duration) { timer.Start(duration); }
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//DCBOOKMARK
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uint32 GetKillCount() { return killcount; }
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protected:
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friend class Zone;
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Timer timer;
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@@ -92,6 +94,8 @@ private:
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bool enabled;
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EmuAppearance anim;
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bool IsDespawned;
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//DCBOOKMARK
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uint32 killcount;
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};
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class SpawnCondition {
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