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Dungeon Crawl custom code merge
Added numerous modding hooks. Added rules: Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule. Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll Combat:ArcheryBonusChance - Archery stationary bonus chance Added account flags and associated perl wrappers Added EVENT_ITEM_TICK for interactive items Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid Added timer and interval to console worldshutdown command Added EQW interface for worldshutdown and server-wide messages
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@@ -232,8 +232,11 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower, c
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int16 act_power = 0; // The actual pet power we'll use.
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if (petpower == -1) {
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if (this->IsClient())
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if (this->IsClient()) {
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act_power = CastToClient()->GetFocusEffect(focusPetPower, spell_id);
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//DCBOOKMARK
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act_power = CastToClient()->mod_pet_power(act_power, spell_id);
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}
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}
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else if (petpower > 0)
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act_power = petpower;
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