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Dungeon Crawl custom code merge
Added numerous modding hooks. Added rules: Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule. Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll Combat:ArcheryBonusChance - Archery stationary bonus chance Added account flags and associated perl wrappers Added EVENT_ITEM_TICK for interactive items Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid Added timer and interval to console worldshutdown command Added EQW interface for worldshutdown and server-wide messages
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@@ -154,7 +154,7 @@ public:
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void AddItem(const Item_Struct* item, uint16 charges, bool equipitem = true);
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void AddItem(uint32 itemid, uint16 charges, bool equipitem = true);
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void AddLootTable();
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void AddLootTable(uint32 ldid);
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void DescribeAggro(Client *towho, Mob *mob, bool verbose);
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void RemoveItem(uint32 item_id, uint16 quantity = 0, uint16 slot = 0);
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void CheckMinMaxLevel(Mob *them);
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@@ -454,6 +454,14 @@ public:
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void PrintOutQuestItems(Client* c);
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//DCBOOKMARK
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uint32 GetSpawnKillCount();
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int GetScore();
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void mod_prespawn(Spawn2 *sp);
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int mod_npc_damage(int damage, SkillType skillinuse, int hand, ItemInst* weapon, Mob* other);
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void mod_npc_killed_merit(Mob* c);
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void mod_npc_killed(Mob* oos);
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protected:
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const NPCType* NPCTypedata;
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