Dungeon Crawl custom code merge

Added numerous modding hooks.
Added rules:
	Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule.
	Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs
	Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus
	Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns
	Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs
	Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll
	Combat:ArcheryBonusChance - Archery stationary bonus chance

Added account flags and associated perl wrappers
Added EVENT_ITEM_TICK for interactive items
Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid
Added timer and interval to console worldshutdown command
Added EQW interface for worldshutdown and server-wide messages
This commit is contained in:
Tabasco
2013-04-24 15:58:51 -05:00
parent b15cb08f54
commit 56490400ca
45 changed files with 1321 additions and 156 deletions
+7
View File
@@ -1888,6 +1888,13 @@ void EntityList::QueueClientsStatus(Mob* sender, const EQApplicationPacket* app,
void EntityList::DuelMessage(Mob* winner, Mob* loser, bool flee) {
LinkedListIterator<Client*> iterator(client_list);
//DCBOOKMARK
if(winner->GetLevelCon(winner->GetLevel(), loser->GetLevel()) > 2)
{
parse->EventPlayer(EVENT_DUEL_WIN, winner->CastToClient(), loser->GetName(), loser->CastToClient()->CharacterID());
parse->EventPlayer(EVENT_DUEL_LOSE, loser->CastToClient(), winner->GetName(), winner->CastToClient()->CharacterID());
}
iterator.Reset();
while(iterator.MoreElements()) {
Client *cur = iterator.GetData();