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Dungeon Crawl custom code merge
Added numerous modding hooks. Added rules: Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule. Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll Combat:ArcheryBonusChance - Archery stationary bonus chance Added account flags and associated perl wrappers Added EVENT_ITEM_TICK for interactive items Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid Added timer and interval to console worldshutdown command Added EQW interface for worldshutdown and server-wide messages
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@@ -716,14 +716,30 @@ void ZSList::GetZoneIDList(vector<uint32> &zones) {
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}
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//DCBOOKMARK
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void ZSList::WorldShutDown(uint32 time, uint32 interval)
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{
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if( time > 0 ) {
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SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i seconds, everyone log out before this time.",time);
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time *= 1000;
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interval *= 1000;
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if(interval < 5000) { interval = 5000; }
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shutdowntimer->SetTimer(time);
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reminder->SetTimer(interval-1000);
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reminder->SetAtTrigger(interval);
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shutdowntimer->Start();
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reminder->Start();
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}
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else {
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SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
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ServerPacket* pack = new ServerPacket;
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pack->opcode = ServerOP_ShutdownAll;
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pack->size=0;
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SendPacket(pack);
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safe_delete(pack);
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Process();
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CatchSignal(2);
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}
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}
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