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[Feature] Add adjustability for AERampage Range. (#3548)
* [Feature] Add adjustability for AERampage Range. This functionality is needed for fights like Ture to be accurate, where their ramp range was 101% of their melee safe range. Example in lua of utilizing this scripting ``` e.self:SetSpecialAbilityParam(SpecialAbility.area_rampage,8,101; ``` * Updates to address comments
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@@ -891,7 +891,7 @@ struct ExtraAttackOptions {
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int hit_chance;
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int melee_damage_bonus_flat;
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int skilldmgtaken_bonus_flat;
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int range_percent;
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};
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struct DamageTable {
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