[Feature] Add adjustability for AERampage Range. (#3548)

* [Feature] Add adjustability for AERampage Range.

This functionality is needed for fights like Ture to be accurate, where their ramp range was 101% of their melee safe range.

Example in lua of utilizing this scripting

```
e.self:SetSpecialAbilityParam(SpecialAbility.area_rampage,8,101;
```

* Updates to address comments
This commit is contained in:
Fryguy
2023-08-20 00:36:06 -04:00
committed by GitHub
parent 00e02b61ca
commit 5631a0711f
6 changed files with 31 additions and 15 deletions
+1 -1
View File
@@ -455,7 +455,7 @@ RULE_INT(Spells, WizardCritMaximumRandomRatio, 70, "The maximum value for the ra
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)
RULE_REAL(Combat, AERampageSafeZone, 0.018, "max hit ae ramp reduction range")
RULE_REAL(Combat, AERampageMaxDistance, 70, "Max AERampage range (% of max combat distance)")
RULE_INT(Combat, PetBaseCritChance, 0, "Pet base crit chance")
RULE_INT(Combat, NPCBashKickLevel, 6, "The level that NPCcan KICK/BASH")
RULE_INT(Combat, MeleeCritDifficulty, 8900, "Value against which is rolled to check if a melee crit is triggered. Lower is easier")