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[Feature] Add adjustability for AERampage Range. (#3548)
* [Feature] Add adjustability for AERampage Range. This functionality is needed for fights like Ture to be accurate, where their ramp range was 101% of their melee safe range. Example in lua of utilizing this scripting ``` e.self:SetSpecialAbilityParam(SpecialAbility.area_rampage,8,101; ``` * Updates to address comments
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@@ -455,7 +455,7 @@ RULE_INT(Spells, WizardCritMaximumRandomRatio, 70, "The maximum value for the ra
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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RULE_REAL(Combat, AERampageSafeZone, 0.018, "max hit ae ramp reduction range")
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RULE_REAL(Combat, AERampageMaxDistance, 70, "Max AERampage range (% of max combat distance)")
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RULE_INT(Combat, PetBaseCritChance, 0, "Pet base crit chance")
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RULE_INT(Combat, NPCBashKickLevel, 6, "The level that NPCcan KICK/BASH")
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RULE_INT(Combat, MeleeCritDifficulty, 8900, "Value against which is rolled to check if a melee crit is triggered. Lower is easier")
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