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SE_Root and SE_RootBreakChance updates
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@@ -2951,6 +2951,7 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
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buffs[emptyslot].caston_z = 0;
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buffs[emptyslot].dot_rune = 0;
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buffs[emptyslot].ExtraDIChance = 0;
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buffs[emptyslot].RootBreakChance = 0;
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if (level_override > 0) {
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buffs[emptyslot].UpdateClient = true;
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