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SE_Root and SE_RootBreakChance updates
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+3
-1
@@ -162,7 +162,8 @@ struct Buffs_Struct {
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int32 caston_x;
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int32 caston_y;
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int32 caston_z;
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int32 ExtraDIChance;
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int32 ExtraDIChance;
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int16 RootBreakChance; //Not saved to dbase
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bool persistant_buff;
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bool client; //True if the caster is a client
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bool UpdateClient;
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@@ -339,6 +340,7 @@ struct StatBonuses {
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bool DivineAura; // invulnerability
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bool DistanceRemoval; // Check if Cancle if Moved effect is present
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int16 ImprovedTaunt[3]; // 0 = Max Level 1 = Aggro modifier 2 = buffid
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int8 Root[2]; // The lowest buff slot a root can be found. [0] = Bool if has root [1] = buff slot
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int16 FrenziedDevastation; // base1= AArank(used) base2= chance increase spell criticals + all DD spells 2x mana.
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//bool AbsorbMagicAtt; // Magic Rune *Need to be implemented for NegateEffect
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//bool MeleeRune; // Melee Rune *Need to be implemented for NegateEffect
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