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Update for a couple of things...
- secondary material slot on self spawn (inc. pet) - instant update of prim/sec weapon ornamentations
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@@ -753,7 +753,7 @@ void Client::CompleteConnect()
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entity_list.SendUntargetable(this);
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int x;
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for (x = 0; x < 8; x++) {
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for (x = EQEmu::textures::textureBegin; x <= EQEmu::textures::LastTexture; x++) {
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SendWearChange(x);
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}
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// added due to wear change above
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@@ -762,7 +762,7 @@ void Client::CompleteConnect()
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Mob *pet = GetPet();
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if (pet != nullptr) {
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for (x = 0; x < 8; x++) {
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for (x = EQEmu::textures::textureBegin; x <= EQEmu::textures::LastTexture; x++) {
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pet->SendWearChange(x);
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}
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// added due to wear change above
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