Update for a couple of things...

- secondary material slot on self spawn (inc. pet)
- instant update of prim/sec weapon ornamentations
This commit is contained in:
Uleat
2019-01-02 19:41:48 -05:00
parent f39244acca
commit 55e856d5fe
3 changed files with 16 additions and 16 deletions
+2 -2
View File
@@ -753,7 +753,7 @@ void Client::CompleteConnect()
entity_list.SendUntargetable(this);
int x;
for (x = 0; x < 8; x++) {
for (x = EQEmu::textures::textureBegin; x <= EQEmu::textures::LastTexture; x++) {
SendWearChange(x);
}
// added due to wear change above
@@ -762,7 +762,7 @@ void Client::CompleteConnect()
Mob *pet = GetPet();
if (pet != nullptr) {
for (x = 0; x < 8; x++) {
for (x = EQEmu::textures::textureBegin; x <= EQEmu::textures::LastTexture; x++) {
pet->SendWearChange(x);
}
// added due to wear change above