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Only correct spell slots when we're sending to self
This will fix display issues with lots of buffs on NPCs
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@@ -549,16 +549,15 @@ namespace RoF2
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for (uint16 i = 0; i < emu->count; ++i)
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{
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uint16 buffslot = emu->entries[i].buff_slot;
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// Not sure if this is needs amending for RoF2 yet.
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if (emu->entries[i].buff_slot >= 25)
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{
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buffslot += 17;
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if (emu->type == 0) { // only correct for self packets
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if (emu->entries[i].buff_slot >= 25)
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buffslot += 17;
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// TODO: We should really just deal with these "server side"
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// so we can have clients not limited to other clients.
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// This fixes discs, songs were changed to 20
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if (buffslot == 54)
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buffslot = 62;
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}
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// TODO: We should really just deal with these "server side"
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// so we can have clients not limited to other clients.
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// This fixes discs, songs were changed to 20
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if (buffslot == 54)
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buffslot = 62;
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__packet->WriteUInt32(buffslot);
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__packet->WriteUInt32(emu->entries[i].spell_id);
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