Only correct spell slots when we're sending to self

This will fix display issues with lots of buffs on NPCs
This commit is contained in:
Michael Cook (mackal)
2016-08-24 23:15:31 -04:00
parent 3afc5d0890
commit 55d2e9b842
3 changed files with 18 additions and 20 deletions
+5 -4
View File
@@ -477,10 +477,11 @@ namespace RoF
for (uint16 i = 0; i < emu->count; ++i)
{
uint16 buffslot = emu->entries[i].buff_slot;
// Not sure if this is needs amending for RoF yet.
if (emu->entries[i].buff_slot >= 25)
{
buffslot += 17;
if (emu->type == 0) { // only correct for self packets
if (emu->entries[i].buff_slot >= 25)
buffslot += 17;
if (buffslot == 54)
buffslot = 62;
}
__packet->WriteUInt32(buffslot);