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Raid/Group lua stuff, renamed corpses
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+3
-3
@@ -1,11 +1,11 @@
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#ifdef LUA_EQEMU
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#include "../common/spdat.h"
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#include "lua_spell.h"
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include "../common/spdat.h"
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#include "lua_spell.h"
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int Lua_Spell::GetID() {
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Lua_Safe_Call_Int();
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return self->id;
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