Raid/Group lua stuff, renamed corpses

This commit is contained in:
KimLS
2013-06-02 13:47:52 -07:00
parent d14608356d
commit 55a964267e
28 changed files with 399 additions and 66 deletions
+24
View File
@@ -5,6 +5,8 @@
#include "lua_ptr.h"
class Raid;
class Lua_Client;
class Lua_Mob;
namespace luabind {
struct scope;
@@ -28,6 +30,28 @@ public:
return nullptr;
}
bool IsRaidMember(const char *name);
void CastGroupSpell(Lua_Mob caster, int spell_id, uint32 group_id);
int GroupCount(uint32 group_id);
int RaidCount();
uint32 GetGroup(const char *c);
uint32 GetGroup(Lua_Client c);
void SplitExp(uint32 exp, Lua_Mob other);
uint32 GetTotalRaidDamage(Lua_Mob other);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter);
void BalanceHP(int penalty, uint32 group_id);
bool IsLeader(const char *c);
bool IsLeader(Lua_Client c);
bool IsGroupLeader(const char *name);
int GetHighestLevel();
int GetLowestLevel();
Lua_Client GetClientByIndex(int index);
void TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h, uint32 group_id);
void TeleportRaid(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h);
int GetID();
Lua_Client GetMember(int index);
};
#endif