Raid/Group lua stuff, renamed corpses

This commit is contained in:
KimLS
2013-06-02 13:47:52 -07:00
parent d14608356d
commit 55a964267e
28 changed files with 399 additions and 66 deletions
+20
View File
@@ -5,6 +5,8 @@
#include "lua_ptr.h"
class Group;
class Lua_Mob;
class Lua_Client;
namespace luabind {
struct scope;
@@ -28,6 +30,24 @@ public:
return nullptr;
}
void DisbandGroup();
bool IsGroupMember(Lua_Mob mob);
void CastGroupSpell(Lua_Mob caster, int spell_id);
void SplitExp(uint32 exp, Lua_Mob other);
void GroupMessage(Lua_Mob sender, int language, const char *message);
uint32 GetTotalGroupDamage(Lua_Mob other);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Lua_Client splitter);
void SetLeader(Lua_Mob leader);
Lua_Mob GetLeader();
const char *GetLeaderName();
bool IsLeader(Lua_Mob leader);
int GroupCount();
int GetHighestLevel();
void TeleportGroup(Lua_Mob sender, uint32 zone_id, uint32 instance_id, float x, float y, float z, float h);
int GetID();
Lua_Mob GetMember(int index);
};
#endif