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[Feature] Change Lifetap Emotes to be filterable. (#2454)
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@@ -3704,7 +3704,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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//we used to do a message to the client, but its gone now.
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// emote goes with every one ... even npcs
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entity_list.MessageClose(this, false, RuleI(Range, SpellMessages), Chat::Emote, "%s beams a smile at %s", attacker->GetCleanName(), GetCleanName());
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entity_list.FilteredMessageClose(this, false, RuleI(Range, SpellMessages), Chat::Emote, FilterSocials, "%s beams a smile at %s", attacker->GetCleanName(), GetCleanName());
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}
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// If a client pet is damaged while sitting, stand, fix sit button,
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