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normalize includes: world
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@@ -1,9 +1,8 @@
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#ifndef ADVENTURE_TEMPLATE_H
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#define ADVENTURE_TEMPLATE_H
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#pragma once
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#include "../common/global_define.h"
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#include "../common/types.h"
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#include "common/types.h"
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#pragma pack(push)
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#pragma pack(1)
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struct AdventureTemplate
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@@ -42,6 +41,4 @@ struct AdventureTemplate
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float graveyard_radius;
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};
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#pragma pack()
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#endif
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#pragma pack(pop)
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