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normalize includes: world
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+16
-15
@@ -1,19 +1,20 @@
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#include <glm/vec4.hpp>
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#include "../common/global_define.h"
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#include "../common/servertalk.h"
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#include "../common/extprofile.h"
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#include "../common/rulesys.h"
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#include "../common/misc_functions.h"
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#include "../common/strings.h"
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#include "../common/random.h"
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#include "adventure.h"
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#include "adventure_manager.h"
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#include "worlddb.h"
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#include "zonelist.h"
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#include "clientlist.h"
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#include "cliententry.h"
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#include "../common/zone_store.h"
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#include "../common/repositories/character_corpses_repository.h"
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#include "common/extprofile.h"
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#include "common/misc_functions.h"
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#include "common/random.h"
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#include "common/repositories/character_corpses_repository.h"
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#include "common/rulesys.h"
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#include "common/servertalk.h"
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#include "common/strings.h"
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#include "common/zone_store.h"
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#include "world/adventure_manager.h"
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#include "world/cliententry.h"
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#include "world/clientlist.h"
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#include "world/worlddb.h"
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#include "world/zonelist.h"
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#include "glm/vec4.hpp"
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extern EQ::Random emu_random;
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