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[Databuckets] Improvements to distributed cache, reload commands (#3519)
* [Databuckets] Improvements to distributed cache, reload commands * Add to reload_types
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@@ -138,6 +138,7 @@ std::vector<Reload> reload_types = {
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Reload{.command = "alternate_currencies", .opcode = ServerOP_ReloadAlternateCurrencies, .desc = "Alternate Currencies"},
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Reload{.command = "blocked_spells", .opcode = ServerOP_ReloadBlockedSpells, .desc = "Blocked Spells"},
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Reload{.command = "commands", .opcode = ServerOP_ReloadCommands, .desc = "Commands"},
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Reload{.command = "data_buckets_cache", .opcode = ServerOP_ReloadDataBucketsCache, .desc = "Data Buckets Cache"},
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Reload{.command = "doors", .opcode = ServerOP_ReloadDoors, .desc = "Doors"},
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Reload{.command = "dztemplates", .opcode = ServerOP_ReloadDzTemplates, .desc = "Dynamic Zone Templates"},
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Reload{.command = "ground_spawns", .opcode = ServerOP_ReloadGroundSpawns, .desc = "Ground Spawns"},
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@@ -1343,6 +1343,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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case ServerOP_ReloadBlockedSpells:
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case ServerOP_ReloadCommands:
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case ServerOP_ReloadDoors:
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case ServerOP_ReloadDataBucketsCache:
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case ServerOP_ReloadGroundSpawns:
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case ServerOP_ReloadLevelEXPMods:
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case ServerOP_ReloadMerchants:
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