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[Expeditions] Move expedition code into DynamicZone (#4672)
This removes the separate Expedition class and moves lockout code and
/dz command handlers into DynamicZone classes. It also refactors some
code to reduce bloat and some database usage.
This completes the effort of moving everything to DynamicZone that
started when implementing shared tasks. It also makes sense to do this
since expeditions are just dynamic zones internally despite dzs being
used for other types. Expedition specific things are just handled with
dz type checks.
Functionally nothing should change. This is mainly internal refactoring
and moving code around along with some bug fixes and reduced database
usage.
Main changes:
- The `expeditions` database table has been removed
- Expeditions no longer use a separate id, the expedition id is just the dz id
- Expedition lock state and replay timer option were moved to the
`dynamic_zones` table
- Expeditions no longer have a separate cache from dynamic zones
- Expedition creation no longer has every zone query the database to cache it
- Expedition internal lockouts are now stored on DynamicZone
- The `expedition_lockouts` table has been renamed to `dynamic_zone_lockouts`
- Fixed a small bug with the UpdateLockoutDuration api where the
internal lockout would get the time added twice in memory in the
initiating zone (this api is likely rarely used)
- Fixed an issue where use of the group/raid DoesAnyMemberHaveExpeditionLockout
api would query once for every out of zone character.
- This api now checks all members in the current zone first and only
performs a single bulk query for out of zone members if that check
is exhausted
- Deprecated the max_check_count param of DoesAnyMemberHaveExpeditionLockout,
the quest api still exists to avoid api break but a passed arg has no effect
This commit is contained in:
+293
-64
@@ -1,11 +1,13 @@
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#include "dynamic_zone_base.h"
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#include "database.h"
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#include "eqemu_logsys.h"
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#include "repositories/instance_list_repository.h"
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#include "repositories/instance_list_player_repository.h"
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#include "rulesys.h"
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#include "servertalk.h"
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#include "util/uuid.h"
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#include "repositories/character_expedition_lockouts_repository.h"
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#include "repositories/dynamic_zone_lockouts_repository.h"
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#include "repositories/instance_list_repository.h"
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#include "repositories/instance_list_player_repository.h"
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DynamicZoneBase::DynamicZoneBase(DynamicZonesRepository::DynamicZoneInstance&& entry)
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{
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@@ -93,13 +95,15 @@ void DynamicZoneBase::LoadRepositoryResult(DynamicZonesRepository::DynamicZoneIn
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m_zonein.y = dz_entry.zone_in_y;
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m_zonein.z = dz_entry.zone_in_z;
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m_zonein.heading = dz_entry.zone_in_heading;
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m_has_zonein = (dz_entry.has_zone_in != 0);
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m_has_zonein = dz_entry.has_zone_in != 0;
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m_is_locked = dz_entry.is_locked;
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m_add_replay = dz_entry.add_replay;
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// instance_list portion
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m_zone_id = dz_entry.zone;
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m_zone_version = dz_entry.version;
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m_start_time = std::chrono::system_clock::from_time_t(dz_entry.start_time);
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m_duration = std::chrono::seconds(dz_entry.duration);
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m_never_expires = (dz_entry.never_expires != 0);
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m_never_expires = dz_entry.never_expires != 0;
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m_expire_time = m_start_time + m_duration;
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}
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@@ -119,37 +123,40 @@ void DynamicZoneBase::AddMemberFromRepositoryResult(
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uint32_t DynamicZoneBase::SaveToDatabase()
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{
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LogDynamicZonesDetail("Saving dz instance [{}] to database", m_instance_id);
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if (m_instance_id != 0)
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if (m_instance_id == 0)
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{
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auto insert_dz = DynamicZonesRepository::NewEntity();
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insert_dz.uuid = m_uuid;
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insert_dz.name = m_name;
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insert_dz.leader_id = m_leader.id;
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insert_dz.min_players = m_min_players;
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insert_dz.max_players = m_max_players;
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insert_dz.instance_id = m_instance_id,
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insert_dz.type = static_cast<int>(m_type);
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insert_dz.dz_switch_id = m_dz_switch_id;
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insert_dz.compass_zone_id = m_compass.zone_id;
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insert_dz.compass_x = m_compass.x;
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insert_dz.compass_y = m_compass.y;
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insert_dz.compass_z = m_compass.z;
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insert_dz.safe_return_zone_id = m_safereturn.zone_id;
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insert_dz.safe_return_x = m_safereturn.x;
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insert_dz.safe_return_y = m_safereturn.y;
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insert_dz.safe_return_z = m_safereturn.z;
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insert_dz.safe_return_heading = m_safereturn.heading;
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insert_dz.zone_in_x = m_zonein.x;
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insert_dz.zone_in_y = m_zonein.y;
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insert_dz.zone_in_z = m_zonein.z;
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insert_dz.zone_in_heading = m_zonein.heading;
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insert_dz.has_zone_in = m_has_zonein;
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auto inserted_dz = DynamicZonesRepository::InsertOne(GetDatabase(), insert_dz);
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return inserted_dz.id;
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return 0;
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}
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return 0;
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auto dz = DynamicZonesRepository::NewEntity();
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dz.uuid = m_uuid;
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dz.name = m_name;
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dz.leader_id = m_leader.id;
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dz.min_players = m_min_players;
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dz.max_players = m_max_players;
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dz.instance_id = static_cast<int32_t>(m_instance_id),
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dz.type = static_cast<uint8_t>(m_type);
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dz.dz_switch_id = m_dz_switch_id;
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dz.compass_zone_id = m_compass.zone_id;
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dz.compass_x = m_compass.x;
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dz.compass_y = m_compass.y;
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dz.compass_z = m_compass.z;
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dz.safe_return_zone_id = m_safereturn.zone_id;
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dz.safe_return_x = m_safereturn.x;
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dz.safe_return_y = m_safereturn.y;
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dz.safe_return_z = m_safereturn.z;
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dz.safe_return_heading = m_safereturn.heading;
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dz.zone_in_x = m_zonein.x;
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dz.zone_in_y = m_zonein.y;
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dz.zone_in_z = m_zonein.z;
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dz.zone_in_heading = m_zonein.heading;
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dz.has_zone_in = static_cast<uint8_t>(m_has_zonein);
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dz.is_locked = static_cast<int8_t>(m_is_locked);
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dz.add_replay = static_cast<int8_t>(m_add_replay);
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dz = DynamicZonesRepository::InsertOne(GetDatabase(), std::move(dz));
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return dz.id;
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}
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bool DynamicZoneBase::AddMember(const DynamicZoneMember& add_member)
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@@ -196,10 +203,9 @@ bool DynamicZoneBase::RemoveMember(const DynamicZoneMember& remove_member)
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return true;
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}
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bool DynamicZoneBase::SwapMember(
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const DynamicZoneMember& add_member, const std::string& remove_char_name)
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bool DynamicZoneBase::SwapMember(const DynamicZoneMember& add_member, const std::string& remove_name)
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{
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auto remove_member = GetMemberData(remove_char_name);
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auto remove_member = GetMemberData(remove_name);
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if (!add_member.IsValid() || !remove_member.IsValid())
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{
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return false;
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@@ -230,9 +236,18 @@ void DynamicZoneBase::RemoveAllMembers()
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void DynamicZoneBase::SaveMembers(const std::vector<DynamicZoneMember>& members)
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{
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if (members.empty())
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{
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return;
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}
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LogDynamicZonesDetail("Saving [{}] member(s) for dz [{}]", members.size(), m_id);
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m_members = members;
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if (m_members.size() > m_max_players)
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{
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m_members.resize(m_max_players);
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}
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// the lower level instance_list_players needs to be kept updated as well
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std::vector<DynamicZoneMembersRepository::DynamicZoneMembers> insert_members;
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@@ -242,12 +257,12 @@ void DynamicZoneBase::SaveMembers(const std::vector<DynamicZoneMember>& members)
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DynamicZoneMembersRepository::DynamicZoneMembers member_entry{};
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member_entry.dynamic_zone_id = m_id;
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member_entry.character_id = member.id;
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insert_members.emplace_back(member_entry);
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insert_members.push_back(member_entry);
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InstanceListPlayerRepository::InstanceListPlayer player_entry;
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player_entry.id = static_cast<int>(m_instance_id);
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player_entry.charid = static_cast<int>(member.id);
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insert_players.emplace_back(player_entry);
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InstanceListPlayerRepository::InstanceListPlayer player_entry{};
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player_entry.id = m_instance_id;
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player_entry.charid = member.id;
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insert_players.push_back(player_entry);
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}
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DynamicZoneMembersRepository::InsertOrUpdateMany(GetDatabase(), insert_members);
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@@ -339,6 +354,44 @@ void DynamicZoneBase::SetLeader(const DynamicZoneMember& new_leader, bool update
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}
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}
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void DynamicZoneBase::SetLocked(bool lock, bool update_db, DzLockMsg lock_msg, uint32_t color)
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{
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m_is_locked = lock;
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if (update_db)
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{
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DynamicZonesRepository::UpdateLocked(GetDatabase(), m_id, lock);
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ServerPacket pack(ServerOP_DzLock, sizeof(ServerDzLock_Struct));
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auto buf = reinterpret_cast<ServerDzLock_Struct*>(pack.pBuffer);
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buf->dz_id = GetID();
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buf->sender_zone_id = GetCurrentZoneID();
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buf->sender_instance_id = GetCurrentInstanceID();
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buf->lock = m_is_locked;
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buf->lock_msg = static_cast<uint8_t>(lock_msg);
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buf->color = color;
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SendServerPacket(&pack);
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}
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}
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void DynamicZoneBase::SetReplayOnJoin(bool enabled, bool update_db)
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{
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m_add_replay = enabled;
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if (update_db)
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{
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DynamicZonesRepository::UpdateReplayOnJoin(GetDatabase(), m_id, enabled);
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ServerPacket pack(ServerOP_DzReplayOnJoin, sizeof(ServerDzBool_Struct));
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auto buf = reinterpret_cast<ServerDzBool_Struct*>(pack.pBuffer);
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buf->dz_id = GetID();
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buf->sender_zone_id = GetCurrentZoneID();
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buf->sender_instance_id = GetCurrentInstanceID();
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buf->enabled = enabled;
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SendServerPacket(&pack);
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}
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}
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uint32_t DynamicZoneBase::GetSecondsRemaining() const
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{
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auto remaining = std::chrono::duration_cast<std::chrono::seconds>(GetDurationRemaining()).count();
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@@ -478,13 +531,13 @@ void DynamicZoneBase::RemoveInternalMember(uint32_t character_id)
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), m_members.end());
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}
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bool DynamicZoneBase::HasMember(uint32_t character_id)
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bool DynamicZoneBase::HasMember(uint32_t character_id) const
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{
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return std::any_of(m_members.begin(), m_members.end(),
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[&](const DynamicZoneMember& member) { return member.id == character_id; });
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}
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bool DynamicZoneBase::HasMember(const std::string& character_name)
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bool DynamicZoneBase::HasMember(const std::string& character_name) const
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{
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return std::any_of(m_members.begin(), m_members.end(),
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[&](const DynamicZoneMember& member) {
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@@ -590,35 +643,34 @@ std::string DynamicZoneBase::GetDynamicZoneTypeName(DynamicZoneType dz_type)
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}
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}
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EQ::Net::DynamicPacket DynamicZoneBase::GetSerializedDzPacket()
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std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerPacket(uint16_t zone_id, uint16_t instance_id)
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{
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EQ::Net::DynamicPacket dyn_pack;
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dyn_pack.PutSerialize(0, *this);
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std::ostringstream ss = GetSerialized();
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std::string_view sv = ss.view();
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LogDynamicZonesDetail("Serialized server dz size [{}]", dyn_pack.Length());
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return dyn_pack;
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}
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std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerDzCreatePacket(
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uint16_t origin_zone_id, uint16_t origin_instance_id)
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{
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EQ::Net::DynamicPacket dyn_pack = GetSerializedDzPacket();
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auto pack_size = sizeof(ServerDzCreateSerialized_Struct) + dyn_pack.Length();
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auto pack_size = sizeof(ServerDzCreate_Struct) + sv.size();
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auto pack = std::make_unique<ServerPacket>(ServerOP_DzCreated, static_cast<uint32_t>(pack_size));
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auto buf = reinterpret_cast<ServerDzCreateSerialized_Struct*>(pack->pBuffer);
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buf->origin_zone_id = origin_zone_id;
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buf->origin_instance_id = origin_instance_id;
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buf->cereal_size = static_cast<uint32_t>(dyn_pack.Length());
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memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length());
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auto buf = reinterpret_cast<ServerDzCreate_Struct*>(pack->pBuffer);
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buf->origin_zone_id = zone_id;
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buf->origin_instance_id = instance_id;
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buf->dz_id = GetID();
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buf->cereal_size = static_cast<uint32_t>(sv.size());
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memcpy(buf->cereal_data, sv.data(), sv.size());
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return pack;
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}
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void DynamicZoneBase::LoadSerializedDzPacket(char* cereal_data, uint32_t cereal_size)
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std::ostringstream DynamicZoneBase::GetSerialized()
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{
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LogDynamicZonesDetail("Deserializing server dz size [{}]", cereal_size);
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EQ::Util::MemoryStreamReader ss(cereal_data, cereal_size);
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std::ostringstream ss;
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cereal::BinaryOutputArchive archive(ss);
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archive(*this);
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return ss;
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}
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void DynamicZoneBase::Unserialize(std::span<char> buf)
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{
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EQ::Util::MemoryStreamReader ss(buf.data(), buf.size());
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cereal::BinaryInputArchive archive(ss);
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archive(*this);
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}
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@@ -647,3 +699,180 @@ void DynamicZoneBase::LoadTemplate(const DynamicZoneTemplatesRepository::Dynamic
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m_zonein.z = dz_template.zone_in_z;
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m_zonein.heading = dz_template.zone_in_h;
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}
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std::vector<uint32_t> DynamicZoneBase::GetMemberIds()
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{
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std::vector<uint32_t> ids;
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ids.reserve(m_members.size());
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for (const auto& member : m_members)
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{
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ids.push_back(member.id);
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}
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return ids;
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}
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bool DynamicZoneBase::HasLockout(const std::string& event)
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{
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return std::ranges::any_of(m_lockouts, [&](const auto& l) { return l.IsEvent(event); });
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}
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bool DynamicZoneBase::HasReplayLockout()
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{
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return HasLockout(DzLockout::ReplayTimer);
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}
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void DynamicZoneBase::AddLockout(const std::string& event, uint32_t seconds)
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{
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auto lockout = DzLockout::Create(m_name, event, seconds, m_uuid);
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AddLockout(lockout);
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}
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void DynamicZoneBase::AddLockout(const DzLockout& lockout, bool members_only)
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{
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if (!members_only)
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{
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DynamicZoneLockoutsRepository::InsertLockouts(GetDatabase(), GetID(), { lockout });
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}
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CharacterExpeditionLockoutsRepository::InsertLockout(GetDatabase(), GetMemberIds(), lockout);
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HandleLockoutUpdate(lockout, false, members_only);
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SendServerPacket(CreateLockoutPacket(lockout, false, members_only).get());
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}
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void DynamicZoneBase::AddLockoutDuration(const std::string& event, int seconds, bool members_only)
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{
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auto lockout = DzLockout::Create(m_name, event, std::max(0, seconds), m_uuid);
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// lockout has unsigned duration, pass original seconds to support reducing existing timers
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int secs = static_cast<int>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
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CharacterExpeditionLockoutsRepository::AddLockoutDuration(GetDatabase(), GetMemberIds(), lockout, secs);
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HandleLockoutDuration(lockout, seconds, members_only, true);
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SendServerPacket(CreateLockoutDurationPacket(lockout, seconds, members_only).get());
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}
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void DynamicZoneBase::UpdateLockoutDuration(const std::string& event, uint32_t seconds, bool members_only)
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{
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// some live expeditions update existing lockout timers during progression
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auto it = std::ranges::find_if(m_lockouts, [&](const auto& l) { return l.IsEvent(event); });
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if (it != m_lockouts.end())
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{
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seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
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DzLockout lockout(m_uuid, m_name, event, it->GetStartTime() + seconds, seconds);
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AddLockout(lockout, members_only);
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}
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}
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void DynamicZoneBase::RemoveLockout(const std::string& event)
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{
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DynamicZoneLockoutsRepository::DeleteWhere(GetDatabase(), fmt::format(
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"dynamic_zone_id = {} AND event_name = '{}'", GetID(), Strings::Escape(event)));
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CharacterExpeditionLockoutsRepository::DeleteWhere(GetDatabase(), fmt::format(
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"character_id IN ({}) AND expedition_name = '{}' AND event_name = '{}'",
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fmt::join(GetMemberIds(), ","), Strings::Escape(m_name), Strings::Escape(event)));
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DzLockout lockout{m_uuid, m_name, event, 0, 0};
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HandleLockoutUpdate(lockout, true, false);
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SendServerPacket(CreateLockoutPacket(lockout, true).get());
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}
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void DynamicZoneBase::HandleLockoutUpdate(const DzLockout& lockout, bool remove, bool members_only)
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{
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if (!members_only)
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{
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std::erase_if(m_lockouts, [&](const auto& l) { return l.IsEvent(lockout.Event()); });
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if (!remove)
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{
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m_lockouts.push_back(lockout);
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}
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}
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}
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void DynamicZoneBase::HandleLockoutDuration(const DzLockout& lockout, int seconds, bool members_only, bool insert_db)
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{
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if (!members_only)
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{
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auto it = std::ranges::find_if(m_lockouts, [&](const auto& l) { return l.IsEvent(lockout.Event()); });
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if (it != m_lockouts.end())
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{
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it->AddLockoutTime(seconds);
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}
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else
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{
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it = m_lockouts.insert(m_lockouts.end(), lockout);
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}
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if (insert_db)
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{
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DynamicZoneLockoutsRepository::InsertLockouts(GetDatabase(), GetID(), { *it });
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}
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}
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}
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std::unique_ptr<ServerPacket> DynamicZoneBase::CreateLockoutPacket(const DzLockout& lockout, bool remove, bool members_only) const
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{
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uint32_t pack_size = sizeof(ServerDzLockout_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_DzLockout, pack_size);
|
||||
auto buf = reinterpret_cast<ServerDzLockout_Struct*>(pack->pBuffer);
|
||||
buf->dz_id = GetID();
|
||||
buf->expire_time = lockout.GetExpireTime();
|
||||
buf->duration = lockout.GetDuration();
|
||||
buf->sender_zone_id = GetCurrentZoneID();
|
||||
buf->sender_instance_id = GetCurrentInstanceID();
|
||||
buf->remove = remove;
|
||||
buf->members_only = members_only;
|
||||
strn0cpy(buf->event_name, lockout.Event().c_str(), sizeof(buf->event_name));
|
||||
return pack;
|
||||
}
|
||||
|
||||
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateLockoutDurationPacket(const DzLockout& lockout, int seconds, bool members_only) const
|
||||
{
|
||||
uint32_t pack_size = sizeof(ServerDzLockout_Struct);
|
||||
auto pack = std::make_unique<ServerPacket>(ServerOP_DzLockoutDuration, pack_size);
|
||||
auto buf = reinterpret_cast<ServerDzLockout_Struct*>(pack->pBuffer);
|
||||
buf->dz_id = GetID();
|
||||
buf->expire_time = lockout.GetExpireTime();
|
||||
buf->duration = lockout.GetDuration();
|
||||
buf->sender_zone_id = GetCurrentZoneID();
|
||||
buf->sender_instance_id = GetCurrentInstanceID();
|
||||
buf->members_only = members_only;
|
||||
buf->seconds = seconds;
|
||||
strn0cpy(buf->event_name, lockout.Event().c_str(), sizeof(buf->event_name));
|
||||
return pack;
|
||||
}
|
||||
|
||||
void DynamicZoneBase::SyncCharacterLockouts(uint32_t char_id, std::vector<DzLockout>& lockouts)
|
||||
{
|
||||
// adds missing event lockouts to client for this expedition and updates
|
||||
// client timers that are both shorter and from another expedition
|
||||
bool modified = false;
|
||||
|
||||
for (const auto& lockout : m_lockouts)
|
||||
{
|
||||
if (lockout.IsReplay() || lockout.IsExpired() || lockout.UUID() != m_uuid)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
auto it = std::find_if(lockouts.begin(), lockouts.end(), [&](const DzLockout& l) { return l.IsSame(lockout); });
|
||||
if (it == lockouts.end())
|
||||
{
|
||||
modified = true;
|
||||
lockouts.push_back(lockout); // insert missing
|
||||
}
|
||||
else if (it->GetSecondsRemaining() < lockout.GetSecondsRemaining() && it->UUID() != m_uuid)
|
||||
{
|
||||
// only update lockout timer not uuid so loot event apis still work
|
||||
modified = true;
|
||||
it->SetDuration(lockout.GetDuration());
|
||||
it->SetExpireTime(lockout.GetExpireTime());
|
||||
}
|
||||
}
|
||||
|
||||
if (modified)
|
||||
{
|
||||
CharacterExpeditionLockoutsRepository::InsertLockouts(GetDatabase(), char_id, lockouts);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user