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[Spells] Fixed issue with permanent Illusions not being consistent when zoning. (#1876)
* start of work * updates * [Spells] Fixed issue with permanent Illusions not being consistent when zoning.
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@@ -356,6 +356,7 @@ public:
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void BeamDirectional(uint16 spell_id, int16 resist_adjust);
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void ConeDirectional(uint16 spell_id, int16 resist_adjust);
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void TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id);
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void ApplySpellEffectIllusion(int32 spell_id, Mob* caster, int buffslot, int base, int limit, int max);
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//Buff
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void BuffProcess();
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