[Spells] Fixed issue with permanent Illusions not being consistent when zoning. (#1876)

* start of work

* updates

* [Spells] Fixed issue with permanent Illusions not being consistent when zoning.
This commit is contained in:
KayenEQ
2021-12-10 12:21:19 -05:00
committed by GitHub
parent eb2b4fd9e0
commit 550485ba33
5 changed files with 126 additions and 157 deletions
+1
View File
@@ -356,6 +356,7 @@ public:
void BeamDirectional(uint16 spell_id, int16 resist_adjust);
void ConeDirectional(uint16 spell_id, int16 resist_adjust);
void TryOnSpellFinished(Mob *caster, Mob *target, uint16 spell_id);
void ApplySpellEffectIllusion(int32 spell_id, Mob* caster, int buffslot, int base, int limit, int max);
//Buff
void BuffProcess();