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Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
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@ -758,7 +758,7 @@ void Group::CastGroupSpell(Mob* caster, uint16 spell_id) {
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}
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}
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else if(members[z] != nullptr)
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else if(members[z] != nullptr)
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{
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{
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distance = caster->DistNoRoot(*members[z]);
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distance = ComparativeDistance(caster->GetPosition(), members[z]->GetPosition());
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if(distance <= range2 && distance >= min_range2) {
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if(distance <= range2 && distance >= min_range2) {
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members[z]->CalcSpellPowerDistanceMod(spell_id, distance);
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members[z]->CalcSpellPowerDistanceMod(spell_id, distance);
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caster->SpellOnTarget(spell_id, members[z]);
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caster->SpellOnTarget(spell_id, members[z]);
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@ -798,7 +798,7 @@ void Group::GroupBardPulse(Mob* caster, uint16 spell_id) {
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}
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}
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else if(members[z] != nullptr)
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else if(members[z] != nullptr)
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{
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{
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distance = caster->DistNoRoot(*members[z]);
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distance = ComparativeDistance(caster->GetPosition(), members[z]->GetPosition());
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if(distance <= range2) {
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if(distance <= range2) {
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members[z]->BardPulse(spell_id, caster);
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members[z]->BardPulse(spell_id, caster);
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#ifdef GROUP_BUFF_PETS
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#ifdef GROUP_BUFF_PETS
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