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Implement OP_CancelSneakHide
Didn't test every client, but they should all work
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@@ -173,6 +173,7 @@ public:
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void RogueEvade(Mob *other);
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void CommonOutgoingHitSuccess(Mob* defender, int32 &damage, EQEmu::skills::SkillType skillInUse, ExtraAttackOptions *opts = nullptr);
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void BreakInvisibleSpells();
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virtual void CancelSneakHide();
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void CommonBreakInvisible();
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void CommonBreakInvisibleFromCombat();
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bool HasDied();
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