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Implement Foraging AA
Currently this SPA is only checked for AA bonuses since a non-permanent bonus doesn't make sense. Plus I'm not sure the client is aware of it in spells/gear
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@@ -558,6 +558,7 @@ struct StatBonuses {
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int16 FeignedCastOnChance; // Percent Value
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bool PetCommands[PET_MAXCOMMANDS]; // SPA 267
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int FeignedMinionChance; // SPA 281 base1 = chance, just like normal FD
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int GrantForage; // affects max skill of forage as well as granting non-forage classes forage
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int aura_slots;
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int trap_slots;
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bool hunger; // Song of Sustenance -- min caps to 3500
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